For now, the basic principle:
You play in 3 different modes each class plant or zombie, each class has (initially) 4 game figures with 3 own abilities that need to use it skillfully. In every game mode you collect through small challenges star (eg Kill 3 enemies of roofs, Set 5 times the capacity X, etc.) and level up your player with it. This works on the principle 5 star to Level 5, 6 Stars to Level 6 .. etc.
Interestingly, this system, because the tasks are not just diverse, they also gain proportionately more complex.
Meaning: If you make it easy to level 4/5 in online multiplayer, so it may be that you have to change for some tasks necessarily in the garden command mode, the one denies alone or with several against the CPU.
So much for the "Character level system". The personal level system, I have not exactly seen through, but it is very similar to the system in div. COD parts.
Means: For nearly every action in fighting obtained PvZ coins, the ingame currency. These collected coins are summed at the end of the fight and shown in a chart showing a self in a disastrous appearance and opponents. There is therefore no revolutionary innovations, therefore I do not want it too elaborate.
Now for the most important element, as it were, the pivotal point.
The stickers Booster, and sticker albums. Here already many concerns have made if EA hire a Pay2Win system installs, which you can buy rare Booster for real money. This does not exist! At least until now not yet. Maybe it will come, but right now you can only buy the Booster PvZ coins, which is also good, because otherwise the motivation would be to get better and challenges to complete much lower.
I could yesterday only after 5 hours (!) Time to buy the most expensive booster for 40,000 coins.
And in the booster is only one "new" character of maybe 30? I'm not sure.
In the cheaper boosters are anyway Once objects that should be used in the garden command mode.
This works on the principle tower defense - so you have at predetermined locations flowerpots and must now be used strategically diverse Once plants. Why again? Because the things of zombies can be destroyed irrevocably, so beware.
I hope I am therefore reflects the main points of the game and was able to give an overview. Here EA has been able to really convince in every respect in spite of the eternal S *** tstorms and provides a full game, which offers pure gaming fun.
Oh, almost forgot: I am a friend of beautiful HD graphics and the game could have easily done only fun without this candy. The characters are all very vivid and razor sharp. Etc. Also, no edges fibrillation discovered.
Strong buy recommendation.