Decline in human abysses

Decline in human abysses

Heavy Rain (uncut) (Video Game)

Customer Review

One thing first:
Anyone with Fahrenheit - the unofficial predecessor - could not do anything, can skip these lines equal. Who Shenmue 1 or 2 not particularly liked, too. For friends of Fahrenheit is this title that surpasses the predecessor in many ways, a must buy.
An enigmatic killer who Origami Killer, the city puts the fear. The police gropes in darkness. It lacks concrete evidence and again another victim has disappeared. Suspense, nervenzerfetzend and time-driven gone four people who relate to each other in proportion to the search for the victim. Here they are with their own inner competing psychic instances confronted by the question: How much would you give to save someone they love?
They play all four main roles in this psychological thriller, which carries so many different facets in themselves and a sense gamut, is unparalleled. Bonds for example, Silence of the Lambs, CSI, and seven course Saw are unmistakable. Are and how in 2005 when Fahrenheit confrontation with the mental instances of deliberative `s (personality), the superego (conscience) and it (the sum of all drives) and its desperate struggle in the course of coping with fear in the foreground, are living through all four people their individual psycho trip. Even with Heavy Rain in the atmosphere by masterful, cinematic camera angles and parallel images is staged. However, now missing a vital energy display. Either this can be read directly at the person through facial expressions and gestures, or the screen turns red when you crawl for example by a shard paved bay.

Plus points:

- 10-15 hours psychological horror thriller thriller at its best for the first playthrough
- High replayability
- Great stress buildup, it starts idyllic and through everyday caring tasks close ties with the people up (with the children, carry shopping bags, etc.)
- Action-reaction principle: according to developers every action has (the unexecuted) its immediate consequences
- The decisions beeinlussen the development of the output - to what extent, I can only after the second play through exactly say, but that increases the replay value immensely, since you want to know what would have happened if I would have saved that person or that otherwise met would
- Total of the graphics are very well done. Optical highlights like a graveyard, a shop and an apartment furnished mystical invite to marvel a, however, in many places, the textures have tolerated more variety can ... but for example, sees a police station holding sterile from
- The face textures are very credible and mostly affects the appearance of the people according to the circumstances managed (thoughtful frown, angry lips, kind-hearted, faithful, sad eyes in finely modeled faces)
- Completely relaxed go the French developer with topics such as eroticism (just in video games is still a thorn in the side of law enforcement), death, depression and obsessive-compulsive disorder to
- In this respect carries the usually very well-done voice of many people in the wake of Oscar-worthy Inzenierung very at
- The background music is very well done situational (quiet, melancholy piano music underlines frustrating moments as well as rousing orchestral Schnellrythmen in stressful situations)
- The controller is (to put it postiv formulate) extremely courageous and again also situationally succeeded because anstrendende actions are actually with strenuous finger acrobatics (some keys 3-4 hold at once) connected ... a registered schlafenes in arm baby remains only asleep when her putting it in the stroller very cautiously with the stick, otherwise it wakes up, crying and you have the procedure of weighing repeat before her again trying to embed it very gently
- In this game are clearly undistorted and unembellished everyday occurrences in the foreground, seen einzelnd Although being boring, but radiate a unblaublichen feeling bonus in the sum of the credibility of the whole work ... not hypocritical, licked American glossy cinema, instead, a depressed, melancholy, schizophrenic, but mostly true, genuine and believable emotions that sets the soul many cores of the protagonists in incomparable scene
- Skilful and clever fusion of story elements of the four individual Schick Saale
- Control is more mature than in Fahrenheit, for me, however, remains the weakest point of the game
- The usual games logic is undermined: If a person is dead, it is there and you can not start all over again with her at the last save point, which as described above-the replayability enormously increases
- Additional content, which shed light on the history of the characters to give it
- Credible twists and a surprise ending
- Rain not only successful stylistic devices

Bad points:

- Yes the Steurung: you do not control the character directly via the analogue stick, instead you look in one direction and then press the shoulder button, so that the figure is situationally or even in this direction all läuft..wäre not bad, but sometimes the control so bitchy that your character is not even running and instead, as their intuitive gegenansteuert with the analog stick like a drunken shuttling back and forth ... and since my selbt after one playthrough so due to the architecture of the room and the camera settings in the looking direction about 12 hours of play rarely, but still happens, I can not approve this control
- Plus is sometimes not clear if a picture change is carried out, if you now maintain the current direction or control the opposite should (just the bay was very annoying as her because zTdrei you directions and you wonder which direction has the figure now zubewegt..da actually helps the logic to light a match to make up the gust (output) not really, because I experienced wind change that seemingly require higher logic or ensured by the screen change for confusion
- Too many quick-time push sequences; and even worse: some eternally long to really unlock a trophy success
- Why can not Shenmue-like at least the fight scenes of direct taxes?
- Why are selectable on a circular path running replies, first as small and second partially disappearing in the background? This will, therefore, pose a problem since you only have a certain response time; otherwise decides the character bzw.das program
- Partially logic error: a limping severely injured never escapes a galloping cop just because it is blocked by some passers-by. Also escapes with a pre resounding seriously injured a horde of policemen not only because he is back falling down rushes from one house to throw after this fall after raring to a taxi driver out of the cab and flee ... in the latter case may be the way of fear of death and the self-preservation instinct unfathomable
- I personally would have played with certain people prefer longer, before the figure change initiates the plot twist ... the voice of the FBI profiler (not like the awesome staged Equipment from) what I like so far not, so I prefer longer would have played with the photographer or the friendly detective
- Some aural emotions like zBweinen or the aggressive temperament of FBI profiler act extremely gekünzelt
- The so-called "Uncanny Valley" effect makes some faces appear sometimes sterile and lifeless, some have views of the eye through a
- For hardcore gamers, the game is definitely too easy

Closing balance sheet:
Due to the control I had the game normally pronounced 4 stars. From a purely logical my judgment (5 Stars) is just as normal as the game itself. Why do I still unrestricted in its entirety 5 stars utter the game remains for myself a similar puzzle as the analysis above, which the makers have managed to to create a such a profound, athmosphäres and unique work of art. Presumably in an almost perfect marriage of logic and instinct, of conscience and logic of conscience and friction on aggressive drive - fueled by deep frustration that have been shown better in any game. But still were all warned that, are annoyed by the Quick-Time-hammering, which in many places is already a plague. All those who appreciate the style of Shenmue or Fahrenheit, will experience the best in entertainment - who does not know these two titles and is open to a whole new gaming experience, should also access necessarily.

Graphics: 8.4 out of 10
Music: 9.1 out of 10
Fun: 8.8 out of 10
Einmaligkeitfaktor: 10 of 10
(For Fahrenheit and Shenmue not skilled)
Replayability: 10 of 10

So, in goes to the next round!