But first, some good news: Destiny runs. At least we had no technical problems so far, not even with the servers. After the automatic installation of Version 1.02 (300 MB large patch) we go. How does the server will send in the coming days remains to be seen. Graphical differences to the beta version are no longer noticed. Even when the control is nothing has changed fundamentally, but since I had nothing to complain about even earlier.
Speaking Story: Telling yourself Bungie is struggling again. Actually, the Destiny universe is full of mysteries and exciting stories. But which are so far in the game told not good: In any case, I know even after three hours is not exactly where I come from and what is actually happening on the ground. The in-game render sequences are indeed pretty, but also very cryptic. The first six story missions (after the complete first of probably four major worlds) are knitted rather inconsequential. I always ballere through multiple enemies hordes to somewhere to enable ultimately our companion drone and then to flatten further waves of enemies or even a boss enemy.
Hardly feel the shootout, as fast as they wear out, especially as the enemies appear again new to the gaming world, almost as soon as we have ten steps away. When we visit the radio station in the course of action for the second time and again have tens strike down creatures, even though I have previously cleaned the whole complex, I can just roll his eyes.
Important is also the question of whether Destiny can build a similar motivation spiral such as Diablo 3. So far, the role-playing elements for this appear not sufficient me. But I'm also still in its infancy. My biggest concern is now but the scope. After I left the earth and landed on the moon, Venus and Mars are waiting with only two large areas. Did I do something even a quarter of the game saw?