The 2nd adventures of Ratchet & Clank is a prime example of why sequels of successful games and / or films are managed in the rarest cases. After really more than successful first part, where there was virtually nothing to complain about, said the developer, the successor to the motto "higher, further, faster, better?" having to raise what has been in my opinion vastly in the pants. It begins with the general difficulty that has attracted not only be felt in the second part, but also very often exceeds the limit for unfairness. Could you hold the first part of the enemy still relatively good in chess, so are the enemy masses that now assail the player who barely cope. Since the question arises to me: "Why?" Why had to be almost impossible difficulty an almost perfectly balanced game. Sure, there are plenty of effects of weapons, but we are honest: really useful are but only a few, namely those which can be fought at a distance the opponents. Thus, the actually quite funny game for frustigen gauntlet. Furthermore nerves: - The shooter sections in Ratchet's spaceship: Rarely seen what more annoying because you can not really see where the enemy attack and then it is usually too late. - The battles of Clank as giant robots: Nice thought, but badly done. Much too difficult. - Mini-Games which are to cope under pressure. That reminds me swells the comb ... - Too many unnecessary frustige locations in the much less well-designed normal levels Conclusion: A small step (graphical) forward, at least 2 large (playfully) back, so does 2 Stars for good graphics, funny dialogue and the generally good control of the duo. At the first-continuation can but ran second to none and I hope that the developers have given to the 3rd part again a little more effort.