Q: "I have read a bit of influence stones, is Notre Dame a majority stake?"
A: No and yes. Each sets the influence stones on his own borough, thereby securing advantages. Thus, for example, money, if you put a stone on his financial district, or to obtain new influence cubes from the stock, if you bet on the convent school. Here, it is crucial that the effect of the district increases with the number of stones placed thereon. An example: In the first round a stone is placed on the still unoccupied financial district => the player receives 1 gold piece for every rock in the financial district, so in this case 1 gold piece. In a later round (there are already 4 stones on the bench), he performs the same action and cashed now 4 + 1 = 5 gold pieces. All district have such kummulierende effects that have a significant impact on the game strategy.
A majority principle applies only in the vote (3 times in the game) of available for all players Notre Dame (central field) application, this victory points are awarded to players who have put on the Notre Dame the stones.
Q: "How come the influence cubes on the board?"
A: Each player has a set of 9 action cards (all players are identical). Each player shuffles his card deck and takes the top 3 cards on hand. The cards have features such as: "Set 1 stone on the financial district" and appropriate for all other quarters. Of the 3 cards now, each player chooses a card from (and puts it in front of him), the two remaining cards are passed on to the left neighbor. Hence it is re-elected and passed. At the end of the procedure, each player has 3 cards again before him, from which he must choose 2 to insert tokens.
Q: "Where is the promised in the headline lack?"
A: Everywhere. At some point the resources are always scarce. Either there is not enough money, then the supply of settable influence stones goes out, then threatened again the plague ... And between all this lack even victory points must be collected. Here strategy is needed.
Q: "Is the card distribution, the only player interaction"
A: Fast. Only the coach so may cause contacts the player.
Conclusion:
Interesting game mechanics ensure a full and varied game experience. But contrary to other claims and a little luck is entscheident, for example, if the 3 action cards are not you record all in the current situation helpful. Such things can greatly affect the game, which does not appreciate all types of players.
That in my opinion best thing about this game is the short playing time. 45 minutes per game is outstanding for a game with tactical depth. Restricting the activity options provide a speedy game, occur without waiting for the other players.
The theme of the game is set up a little, but that's it so accustomed to classical German games (especially with blocks) and does not bother me personally. The optical design is well done and useful.
I can thoroughly recommend a purchase, the game has a privilege in the games.