I find it a pity that the game trend is increasingly in a certain direction. Unfortunately, this is also the case here. The grandiose Hitman series, this part has in common only the title character. From the gameplay is more like Splinter Cell. Which in itself is not bad, but it's just not a Hitman. What Hitman has made so special was the feeling to slip into the skin of a hunter who gets rid sent his opponent / victim (mostly yes a nasty criminals) and as well various approaches to selection has. You just had jobs. This feeling I miss in this part. One can plan anything. There are no orders. There is no weapon selection. There is no money. There are no weapons upgrades. There is no more bizarre humor, only brutality. Usually one comes without fairing ever nowhere out and trim you're always under pressure to fly up at any moment. There is a big plotline. There is to earn points, which are then in a certain order to improve capabilities of the Hitman. Every major game section is divided into several small, interconnected at individual checkpoints. You have to move from checkpoint to checkpoint, otherwise the game can not go on. Here the only free choice of methods is given, which are suggested for the entire level. In other words, they HOW collect the 3 fuses to get so the elevator in motion, is up to you. But before you have done that, can not go on. Find the exit! Find the entrance to the building! Now do it! Now do it! Kill the now and the! Oops, a real Hitman task !? Why must die, the two now? No matter. Somehow belong with them. Sometimes you can read to a small briefing, sometimes not. On to the next checkpoint. A short cutscene and promptly I'm going on my disguise, and the collected weapons and stood behind the door of the same level, which slams shut behind me, naked again (ie with suit) since. For me it lacks the Hitmanfeeling. Constantly swarming everything from police or Wachfraggles or mercenaries who hold all just looking for me. I rarely even the hunters, usually the hunted (provided the game so, mind you - not the result of my clumsy procedure!). The difficulty is not to go unnoticed, but undetected. How Splinter Cell halt. Too bad.