compared to Underground2 (long ago):
= There is a city map you can move freely
+ You can directly jump events and must not go
- Drag Races and drift races there in UC does not (a matter of taste)
- Tuning stores are unlocked, with NFS U2 could they 'discover'
Compared to Most Wanted:
= Between races there are now and then a video sequence to tell a story millimeters
= There are missions where you have to duel with the police
= Pursuit Breaker along the course trigger special events, with which one gets rid of pursuers
= Race types: checkpoint, circuit racing, Sprint
+ New race types in UC: Highway Battle, Outrun
- NFS UC is not clear what goals need to be met in order to advance to the next opponent
- NFS UC Speedbreaker the effect is much weaker, with MW it was to see a splendor, like the police cars flying through the air when they rammed in slow motion effect of the slope; Such experiences are remembered from NFS UC
- MW in the story was gripping, there were striking characters like Cross and Razor and you wanted to know how it goes
Conclusion:
Lukewarm infusion with elements from its predecessors. One has no idea of what you need to achieve to unlock new cars / Extras. So the part degenerates into a loveless abstottern of arcade races. it's not bad but not good either. Anyone who has played Most Wanted will miss innovations. Tip: Shift is clearly motivating, powerful sound and simulation-heavy and more fun.