The aim of the game is clear. You have to build its own zoo. There are several modes in the game. A completely open building mode, in which you create his zoo at will and a challenge mode where you have more fields of activity with a limited budget, challenges, and management tasks. Here Zoo Tycoon will then also lead to a correct Sim. The third mode is the mode scenarios. This is the main mode of the game. The goal is always to take care of one country to another a new zoo. Always change challenges. That could be a recognition of X, or even the breeding of certain animals. If you close the scenario successfully, new countries and decorations will be unlocked for the free mode. The scenarios keep so long entertained.
However, the long-term motivation is the major shortcoming of the game, because it is artificially held back. This is theoretically even good since realistic and comprehensible. When you reach the limit, you have to start to prioritize. One would like new bear? Then just an old enclosure to go. And which animals can be put together in a single enclosure? One has to so so, ask for a time, completely new challenges. The problem is that this limit too early admission. ImmIdealfall you occupied until then a good 20% of the usable area. Also absolutely incomprehensible why all counts with the limit counter. Whether you plant a huge enclosure with animals, or a tree. Everything is included. Even the Pflegeatationen that you have to build in the enclosure are included. Incomprehensible because anyway only a few fixed points per enclosure may be provided with stations. It feels strongly by technical limitations. That can not be, however, because the Xbox One has more than enough reserves. It remains only to suggest that this is the Xbox 360 version to debt that inherited the big brother this limitation.
But not only the problem of the ceiling pressing on the long-term motivation. The extent is much too low. So there are only a handful of additional buildings such as takeaways, or souvenir stalls. The animal selection is very limited. Although each class is divided still in conversations, which, however, is still low. There are only about 10 different species, and these are just the usual suspects. Really unusual animal species there is not so. Baboons, gorillas, elk or Tapiere vain. It must be feared that new species may be bought expensive via DLC.
Conclusion:
Zoo Tycoon is the ultimate father / child game. It is absolutely family-friendly. While dad takes care of the management of the zoo, the interim challenges are the ones making a change. Whether it is to replenishment to drive across the Bugy through the zoo a little time trial, or you feed the animals with Kinect. The whole family has fun. And that's what probably, and that makes the game even excellent good. Unfortunately, doing so fails to be an excellent simulation. Because the is deep in the heart of the game, which can also be felt at many places.