The story is quickly outlined: Young hero finds looking to hence that country to free his village from the darkness, a faithful ally, had with him many adventures to end up to be the evil king over, and the fate the Kingdom to fight. Sounds very familiar? It is!
Let fundamentally first time to some general points. As the graph is in a game from the year 2010, in the current viewing certainly no longer very current would be sufficient to create a nice atmosphere of the game world. Here and there there are some nice effects and also the design of the hero and the Majin succeeded. Too accurate but you should not look into every corner. The same applies to the notice-giving animals who more deserves to be called ugly. But so be it, the decisive factor is indeed still the factor of fun. And just here the Majin shows its two faces.
On the one hand you get presented a beautiful and easily accessible adventure. The puzzles fall mostly on encouraging positive and also between bosses are decorated all individually consistently and must be defeated with its own approach. The musical Untermahlung can please, as these other elements as previously strongly oriented to past Zelda parts. All these points hold the mask of a very good game upright on just 6-8 hours.
The problem is that this only half-time has been reached and it is inevitably in the next six hours of a nuisance to the next swings. If initially the clumsiness of Majin, lying down all par meter long nose, still funny and sweet, this property degenerates later in just right to infantile annoying property of a giant stupid baby. But the greatest weakness is the poor balanced gameplay at every turn. As would be the level up of the two heroes, so that gives no sense, since it noticeably stronger or weaker at no time is like his opponents. And the only difficulty later in the game it is a relatively large number of beasts to defeat what can be hard by the more modest end control. As the many costumes are to be found, but no properties improve, but only to beautify the vile degenerates protagonists. And of the four special abilities can acquire the Majin is only one of more use.
Weigh now the positive against the negative aspects of what remains there as a conclusion? Majin and the Forsaken Kingdom is a nice Zelda clones, which takes up some aspects of successful action-adventure here and there. So a potpourri of recent years. Unfortunately, it may not taste quite as it has been missed to create a self-reliance. It is impossible to clearly recognize its own idea. And so one can say Majin is one of these games were not marginalized because of their differences, but because it is so interchangeable and not quite come up to his models.