2. You can play a card: you know of a certainty that a card is right, you can say that you want to play it and then does. It is important that you, the cards are played in the correct order. Is no card, I can play any 1. If, however, such as a white 1 already, I know that I have three 1's in the hand and play an assumption without knowing what color it has, it may be that I'm playing the white 1. If this is done, this is a mistake and you lose one of three lives quasi points. If the card but correctly (eg a green three on a green 1 + 2) everything is ok, you just moved to a card and the next player's turn
3. Map throw: Taking a card, you get a Clue token back, so you must also use this option more frequently. For this announces you that you want to discard a card. This then needs to be dropped. If, for example from green to 1 + 2 + 3, and you say that you want to discard a card, randomly chooses one and it is the green 4 is unlucky - the card is gone! But there is still another four, which is thus all the more important.
These were already acuh all actions. That sounds so first very trite, but at the latest when the 8 Clue tokens are depleted and one does not really know anything about their own cards is one aware of how tricky this game. You have to think on many levels. It's just nich important to give hints that will help the players know what cards they can play at the same time you have to be sure to inform the players also have cards that they may yield a clear conscience, or just over cards you must throw in no case (eg the fives).
It is important that the discard pile is always open, so you also can thereby draw conclusions, just the end of the game which is important because you can then the information that you in that you see the cards of the other players on the basis of the maps the discard pile and already draw conclusions about his own cards.
Speaking Gambling: This is also achieved at the latest when you have the deck of cards used up completely. Then each player is again tuned, and that's what has always broke our neck, we in the end is just the time ran away.
Hanabi is to lose. You will lose very often. But otherwise, it would also, like any cooperative game boring. Much also depends on the order of the cards are drawn, so it is hard to get a routine in the game, but you will get better with time. Which also raises the question, what is to lose. In principle one wants to solve the game perfectly and have 5 rows of cards completely. While there is a vote, according to the points you just the one that one has reached the end (this is one of the highest card booklet for each row) but in our laps, we always give up when we see that we have built us a number, for example, because one was three dropped for the second time and therefore there is no 3 are more in the corresponding color.
Communication is a very important keyword in this game. According to a rule must except the announcements which action you perform or will not talk to the tip itself. Even the grimace when someone touches a card that he better not throw is actually prohibited. DeFacto can handle the way you want. Even if everyone helps a lot, you suffer initially often the problem that a simple run out of cards and you would still not make it. If you make it at some point and the game completely resolved but we imagine "okay, we actually cheating ourselves" and tried less aids or no longer helps.
Should you be sometime extent that one solves the game also so easily, you can increase the difficulty still plenty of colorful maps. There are two gradations. In one simply has a sixth color that you have also fully play out. In the Hardcore version you must also play the colorful cards than 6 series, but if you are tips about the colors of cards, can not be called the color colorful, but as a color which can denote just called. Does anyone eg three yellow + a colorful one must show all four cards and refer to them as "yellow". At the latest when you then said the next one would tip gets two green obvious you know that the card the green and yellow is thus a Colorful is. But this is really hardcore and really just what Hanabiprofis. Until we are ready, it will still take some time.
But until then we will still have a lot of fun to Hanabi. It is simple game with simple rules that its mechanics is incredibly interesting. And you want to solve it! You want. I know people who have played there all night long and have always considered new strategies and have then also managed eventually. I hope that the video gives a reasonably comprehensible impression.
How did I already mentioned, I think that Hanabi a card game classic is similar to eg Bohnanza, Wizard or sitting ducks. Say a game that everyone knows and loves, and people who play it with friends for the first time will be so excited that they will also bring yourself or give it gladly.
If your card like it, like cooperative play and challenges arouse your ambition you should definitely Hanabi definitely watch!