Material: 08 Entry: 08
Feel: 09 long-term fun: 08
On the right shelf that matters.
The game: Cooperative players try all possible 98 cards on four discard pile play. These are (up to 7 depending on the number of players) at least 2 cards of the hand cards - also more - stored in turn. For the discard pile, there is the following simple rule: two stacks may use the cards of 1 only ascending and the other two of 100 to be played only with respect descending order of numbers. There are any number only once in the game.
There is only one exception. If you have a card which offers under- or over the specified map to 10 (depending on the needs to be played in what direction), so we must put this (for example, 1> 99: 35 can be set to 45). This gives some air.
There is no way to play a hand card, or are all hand cards stored, so the game ends.
Class family game high Tüftelfaktor. Since you want the same again.
Material - 08
In the BRETTSPIELBOX are: 98 cards 2-98 numbered and 4 filing cards (two of 1> 99 and two of 100> 2).
Maps are of good quality. The design is a matter of taste, but underscored the tense atmosphere of the game.
Getting Started - 08
Even if the rules are not that hard, so you need 1-2 games to set the head on the two opposite directions and storage to sharpen the focus on the 10 steps.
Feeling - 08
Super Everyone at the table must be attentive to defeat the common enemy (= remaining tickets pile) in this cooperative game. No downtime, since everyone can contribute, for example, by the 10s throwback to the fact that you can use a storage heaps longer. Together "strategies discussed" without the figures reveal (eg, "do not put on the pile, etc."). Crisp game where you have to constantly weigh the one gap in the storage permit without the other block. Here, the tension is continuously increasing towards the end of: If you make it somehow enough tickets store or you have to admit defeat.
For two or three, I would prefer this game. The larger the group, the lower the influence of the individual to convince his two or three players in front of him about it, not to use, for example, a discard pile.
A certain element of luck, to get the right cards in hand, is certainly there. However, this more than offset, by their own choices, give up his cards.
Long-term fun - 08
Not If you make it, the ambition is undiminished, it still should get. Even if you have defeated the "Monster", there are other ways to make achieving the goal more challenging. Then you put just always from 3 instead of 2 cards. Or decreases the number of cards in hand, and hence the choice of a card. New players are also to integrate quickly when experienced players are.
Due to the relatively short playing time a nice game to start an evening. For a Absackerspiel It would be a bit too verzwirbelt.
@ Brettspielbox.de