For game content: Who knows FC3, feels right at home in Kyrat. The intro is not as opulent succeeded as its predecessor and in my opinion is the antagonist is not so diabolically over as Vaas. More like a sublevels spokesman in pink suit. Nervous he can but still quite good. Speaking of nerves, so the towers Climb on and off the transmitter's back with this, however, in the form of stone towers that are slightly better climb.
The flora and fauna is also kept lush, every corner is something going on. The wildlife has been extended by a few copies and also has a very well-functioning AI. However, this is also so rich that it has almost all the skins in the first few hours together, deliberate hunting is not as needed. One of the criticisms on my part, because as the setting seems implausible. If 100m is shot out of my position, you should as a guard or patrol but then we will see what's going on. No, this remains in their nav mesh, waiting for things to come.
The distribution of the boxes and other Bonis is so varied that you will be inundated with credit grade. Even after the main quest, I have so many skill points, so I can no longer use. 22 left, with a full skill tree. Overall, simply lack the necessary depth, the detail in terms of story and side quests love. When the first section of the game, Southern Kyrat, has still much to do, it leaves to the north by dramatically. The main quest is already completed a few missions, you'd think Ubisoft has made print. Schade definitely a wasted potential. The side missions are only a stopgap and unfortunately run by the same scheme from. Go to point X and kill Y.
Weapons, which is such a thing, of Crappy to OP is absolutely everything. With an MG3 each took a fortress in less than 2 minutes empty. The balancing is in my view not so well done. As would also be a less is more solution have been better. Dear real Bonis and Mali installing instead tens of half-baked stuff. Many of the weapons are also known from FC3.
In conclusion, the have been eliminated from the fault FC3 and has been designed for more fast paced action game. Realism claim should be cut back and get involved in the game. One can spend in any case a few hours of entertainment. But the "upper Pops" it is not, for it lacks the necessary depth.
Multiplayer I can not comment because I have not played this unfortunately.
Addendum: Performance on newer PC games
Since I myself am involved in the development of PC games, here's a look at the technology. No matter what computer you use potent, it is not the hardware but on DirectX. Instantly may
the interface only about 5500 Drawcalls (Render calls per second) provide, as is the bottleneck. The PS4 but would create about 30,000, if you are daring enough. So the manufacturer is forced a compromise a go. That's why AMD has also called into existence MANTLE, so the direct programming on the graphics card, if the engines support. At the moment, an engine is being developed for MANTLE as 100,000 calls were possible. What NVidia plans is not out yet so quite. Even with DX12 the problem is not made entirely from the world. Actually one should pursue as a manufacturer of two complete development trees, one for the console and one for the PC. If one makes but unfortunately not, for reasons of cost.