It is true one hundred percent, that Call of Duty 4 is a very Stimmungsnah and makes you feel really good in put in a situation. The graphics are good per se.
But then come a number "but" that I have to add that for me.
This "but" unfortunately affect some things that I find very weak for a FPS of the latest generation.
Let's talk, for example, even on the level structure. Although a detail here and much Abwechsulng is on offer, in return manchesmal missing too bad the backlash. You can not really influenced by the events and runs a very early line along.
In this context, I also think it's a shame that was here so geskripted so much. This means you have programmed a Reoutine for the opponents and they run the then just starting. A specific response to his approach can abschminken.
Who is looking for a game that is in demand in the tactical asset something that is in Single Player of CoD 4 wrong. (In multiplayer it could be different but unfortunately it is often there on the principle:.. Without regard to losses)
Of these scripted opponents unfortunately sometimes come far too many. As a very bad example of this is a level where you have to fight 300 opponents with a wounded comrade, meanwhile we are waiting for an evacuation transporter. Quantity instead of quality it says. Einfahc just frustrating. Man shoots and shoots and like a anthill dumpfbackigen the opponents get forwarded.
And even though you're in a great desingnten environment you can practically nowhere looking for an innovative space. Everything was artificially limited. And everywhere. In the specific level, it is eg. A hedge behind you, left and right comes quickly verstrahltes area that you can not enter. Buildings - unless it is provided for the storyline - and usually not to enter.
Draft action looks different.
Also falls on while playing CoD 4 that around very little (except the one or the other window) is affected by the fighting. Since the presence already knows other standards.
Unfortunately, the problem described with the geskrypteten opponents often results in the fact that, if one is three / four times failed at one point, automatically adjust to the scripted opponents - it is actually unavoidable. You know then where they go-out, most of which come when the first bullets fly ... In short, the 5th time you manage then, because you know painting is the last 4, where when and how which enemy on has best attack.
The team players have also a wonderful AI. They run very often continue only when one has himself issued the first reckless behind a point and are then still a very moderate support. Tactical control of the team partner a la Rainbow Six Vegas might have done well.
I can still find a few others, but if I did not think. But this is first time enough to describe my impression:
Call of Duty 4 is a great game with so many really slow revision worthy Anspekten.
You'd have to manage time to cross the atmosphere of this game with the gameplay of Rainbow Six Vegas (and some tactical attributes from the previous parts), the level of freedoms Far Cry and Crysis physics a. Then I'd probably go off at a. :-P