What makes this game now commendable for me? It's like so often a number of factors, ie the graphics are as good as any other to start the review.
Completely up to date it is not, so much can already say with certainty. The individual textures are a bit washed out in some places, and acts as a free-roaming environment Manhattan a bit like from a kit; However, it should be noted in mitigation that the other Spidey games of recent years, which were built on the same principle not do better, there.
Most likely interfere probably the background and decoration, although they are important - smoke in the sky over New York, the customers of the large-scale devastation, act somewhat carelessly made, and the symbiotic contamination on some building facades makes too lifeless impression and has no effect scary enough ,
Otherwise, one thing for sure: as a living, breathing city offers Manhattan in "Web of Shadows" a nice to seeing the scene of the action, with great attention to detail in places you might not expect (eg basketball courts or the graffiti and garbage piles in the narrow streets, etc.). Especially good in my opinion, New York citizens are advised time: they are well rendered and animated liquid and react intelligently to current events as NPCs (eg fleeing gunfire) and the protagonists, fire him or flee frightened of him - depending on his behavior (this is equal to more).
A few deductions's yet: Some of the important NPCs, such as heroes, support Spidey, could look better, and the whole Geruckel in some places does not have to be on a next-gen console. Taken to extremes, this problem is in a mission in the last third of the game: here the console may appear to the sheer volume of different skirmishes and independently acting characters not manage, and you get the feeling of sitting in front of an interactive slide show; Alternatively disappear suddenly for no reason all opponents of the Map to be reloaded by only 10 seconds later. Something like that is simply a nuisance and by today's standards just as intolerable.
Let's talk about control. Here, the developers have done a great job! The fact that the control in Spidey games fluently and quickly goes out of hand for a long time, nothing new, but this time more than the standard package is offered.
It is realistic to say that one "Web of Shadows" with a relatively small number can be made to easily executable combos. That's nice because it prevents frustration, but it makes a lot more fun to fire the entire arsenal of tricks and gimmicks that are our heroes available; they are all very nice to look at, easy to moderate (blunt button-mashing comes barely, in almost every good combo it depends on the right timing of) to use and can with the right upgrades every opponent except a boss with brute force clap on the nearest wall.
So: It's worth the effort to remember a few more combos and sensitively responsive control it implements at all times perfectly.
Where we are talking about the combos, I want to take a very special highlight of this game under the microscope: Spider-Man selbt. Or more accurately: its mobility.
The acrobatics that Mr. Parker offers us in his latest appearance, is phenomenal!
The thrill of speed while swinging through the city is not bad, and yet Spidey has this never moved so delicate and physically correct. Climbing, running and fighting on the walls looks great, as well as all air combat combos and animations in between. Unlike the previous games, it is a here just is not boring if you stomps Wave after wave of enemies in the ground.
Another element that makes this game worth playing through, is the story and the implementation thereof. The characters that appear in the course of "Web of Shadows" are taken all excellent and give the game during the depth and variety that it needs. Also, I've always been a big fan of the alien symbiote was - and of which there are more than enough! As the beasts emerge never alone, but rather in large groups plus are relatively strong and resilient, actually comes to feel as though you fight against an almost unstoppable superiority in. But the icing on the cake are the large jet-black boss fights: in the first half of the game occurs Spidey against Black Cat, Vulture, Electro and Wolverine. Sounds like fun? In any case. How can you increase this fun? It's simple: each of these bosses requested during the second half of a re-match - and this time they have symbiotes! These fights are so cool that you do not mind if you die once or twice.
"Web of Shadows" gives the player also actually the ability to determine the course and the outcome of the story. Depending on where suit (red-blue or black) to deny his fights mainly to Spidey's "neutral" setting either for good or for evil shifts initially (to suit the way you can change at any second of the game). Furthermore gives the game on many key points the choice to follow the good or evil path; every choice has different cutscenes. And yes, there are two different ends (or more, maybe I've only two of several found). But this fact gives the dish replayability.
By the way, the two suits play almost completely different! This classic red and blue costume seems more designed for acrobatics and fast chaining various combos during the symbiote gives Spider-Man a lot more force and generally with brutal tricks comes up (after you have here not only the net threads, but also the symbiotic Tentacle available); the acquisition of skills and upgrades via an XP-based Skill Tree. Another point that encourages multiple playthrough.
Conclusion:
"Spider-Man - Web of Shadows" is not just for comic fans a great game and gives mainly due to its replayability value many relaxing hours of entertainment. There are slight deductions for partial stale graphics and some really pesky stuttering, but I can say that every penny was worth it for me this purchase! A definite recommendation!