The atmosphere is one of the densest that I have ever experienced in role playing. Here, the game has not times ne engrossing storyline. I would feel even more described as creepy, what confused me at first, because it actually is a RPG :-) Not infrequently man (or, if you are traveling as a soul) hear either his own steps, or intrusive, running in the background sound that somehow sounds sick, but like chalk and cheese fits the game. Grunts, growls, screams and laughter of the sick opponents give you rest ....
Although it is "only" 5 worlds are where you are staying and they are also divided into up to 5 levels, so they are pretty big and long, yet never comes to boredom. This has the following reasons:
- The individual worlds are doomed to look well designed and beautifully creepy
- The individual worlds are drastically different from each other
- Some have criticized the low opponents Type Number. I understand not, each (!) World has determined 6-8 different enemy types, comparing times for example. Gothic so ...
- It is simply fun to fight, I was rarely so gleefully, after I defeated a demanding opponents did
- If you want to survive (must), everything else becomes secondary :-) The stress or Heartbeat factor is very high, but very satisfying when you have ne passage through. That's the addiction "of" Demon`s Souls
For Difficulty:
Yes, you have some distance to travel again after dying and so, the opponents will respawn again, BUT:
- At the latest after 1 die you know where the enemies are staying, traps will no longer be triggered because you know where the error was
- "Level again by re-making", as so often erwänht here is a gross exaggeration. What was not mentioned is that you unlock shortcuts in each level DRAMATIC. What takes 30 minutes at the 1st crossing, after the abbreviation takes 5 minutes. Additionally, each world offers up to 5 points of entry (ie an entry point per level). If you ask me, this is all made completely fair.
Some say the game does not provide storage possibilities boss, etc .... I know of no game, which so often stores! If you open your inventory, save the game, puts you a gun on, saves the game, leaving you the game, the game saves. What is meant here is, I think the opportunity to save before Endbossen, so you can fight back right after the death. My God, in all the shortcuts it's almost the same thing, or not?
Frustrating moments:
The only real frustration point for me is that when you die 2x without having collected his soul, loses its whole souls. I recently lost by a total 200,000 souls beknackten error. That would have been about 6-7 lvlups (yes, lvls. I buy also with souls, like everything else)! Also you can not trade for souls his collected items that is strange. So either use or throw away! Sell not exist!
The other day I met a final boss, the lvls me. has pulled off (!)! I've never played an RPG, where you can lose its lvls. After about 20 lvls versemmelt've, I've seen that I should to task him dearer to me later. That was really unfair ...
In general it must be said, that is very difficult of entry, but if you have survived this phase, you will be rewarded with a dramatic descent of the level of difficulty.
I'm not a hardcore gamer, but an after-work player.
I'm very impatient.
I am clumsy in some games.
But I love Demon`s Souls, you will automatically elite fighters and it is fair! So do not be shy at last!