I was glad to insane Kotor II, but I love the predecessor! It also began absolutely promising. The interface remained virtually unchanged, but she had been solved already awesome and the little changes (eg exchange weapons at your fingertips) evaluate this only. Graphically, has done nothing at all, the engine was adopted 1: 1, which I did not find too bad because this is still quite good. However, is beyond me why Obsidian has manufactured so many programming errors in a now mature graphics engine. But more on that later. The music is as always with Star Wars titles a pleasure, but there is nothing like it for me in the games landscape! The characters hide all a secret that is revealed only in the course of the game. They are very well done, except GO TO. This is absolutely unnecessary. The speakers are once again excellent cast and fit perfectly ZUD the respective persons. It comes immediately on addictiveness. That is also what the game saves from total crash. I have never played such a buggy program. It teems with graphic errors, eg be interlocutor not appear on Dantooine there is a bug one from spaceport hinteleportiert to another place, to Iziz repeats the dialogue with the Captain again and again even though the quest is already completed and and and ! The pressed heavily on the atmosphere! The story may convince at first quite, falling towards the end but from tremendous. Many storylines that are laboriously built end abruptly and unresolved. The game seems to be a quarter shorter than it was originally planned! As others have noted some scenes and dialogues were simply removed from the game, but still exist. As was determined as the pressure of LucasArts to throw the game before Christmas on the market. That's a shame, because the backbone ago it would Kotor II can record easily with the award-winning predecessor. Four stars anyway because I did not come away from this game, and the new features such as new Force powers and no longer absolutely necessary Swooprennen, enhance the game very much.