A role-playing game in the Star Wars universe. Thus the theme of Knights of the Old Republic Jedi Knight around, the mysterious power and the endless Kamp is already set between good and evil. But whether KOTOR can implement them, is another question. The game starts off quite ordinary like any other RPG with creating the game character. You have here the choice between three classes and can then specialize their players through the distribution of points on various skills. Then, once they are in the game to a Jedi individuality goes even further: Now you can distribute more power points on skills, experience for the Light or Dark Side and upgrade your lightsaber through different stones. So your hero is guaranteed to be unique. Whether one rather tends to good or to evil side, depends on how you behave towards NPCs and in what way it gets the job done. One can, for example, in conversations always brief and argue it is not interested in the chatter of the opposite, or one takes his concerns and thereby gets more orders and approaches the light side of the force. Similarly, one can easily strike down his adversaries with the lightsaber, or they are trying to convert and convince more or less peacefully. Because they are never alone in Kotor, their behavior affects the whole party, consisting of a maximum of nine people. Unfortunately, they are allowed only to walk through a third level, the rest will have to wait in their hiding place. You can just as your character equip their companions with objects, train your skills and strengthen his power. But just as her fellow may lapse of Hellen and the dark side. Often, the party members are already biased when they come to them. So the droid HK-47 tends from the very beginning to do evil, and leaves during the game from also corresponding comments. But they will still need all the members of her troupe, appears to act in the missions to which different talent and by developing opportunities. Do they, for example, a computer specialist in the team who can crack the security systems on a space station and then decimate the enemy hordes. A gifted repair droid would make just an old guard robot fit again, then those pesky opponents done while a real Jedi would rather take the matter into their own hands. Depending on how much their skills are developed, they consume different amounts of resources for a specific procedure. The above example droid needs only a fraction of the replacement parts by a robot to repair, as needed, for example, the Jedi. The thrilling story is waiting with some surprises along it, which no one can count. You really captivates to the final credits, which appears after about 30 hours, to the screen. Together with the prima captured Star Wars flair, the close relationship to the characters and the incredible freedom of action creates an outstanding atmosphere KOTOR. Only the being evil outdated technology interferes as a little bit. Those who like to be tackled leisurely in RPGs, is happy with the innovative combat system. Once your troops an enemy, a mine or another important object sighted, pause the game and they can plan alone. You now have the choice of Gran technicians, power attacks, direct attacks, and more, making you a lot of tactical options on offer. For example, a fight they lose clearly the first time, clearly fails the second attempt in their favor when the tactics right. Who likes Star Wars and is not averse to a role-playing game, which is the right place for Knights of the Old Republic. The good atmosphere and the exciting fights addictive and comfort using the technology across weak and should any player who has enough time to inspire.