In summary:
Graphics:
The graphics are nice and pretty, though not outstanding. The characters and enemies are especially nice and well animated, the background and the levels are rather standard and to have a high repetition rate (individual levels look very, very alike). Making it a bit repetitive.
Sound:
Actually a nice, clear soundtrack with good effects. Worth mentioning that the movies are in English. But that did not bother me. A plus point of the Games.
Story:
The game came before the movie and it shows. From the story is very little presents. Rather together cut chunks. It's only just about the fights and battles. But as everyone knows the movie, anyway everyone knows the story. Therefore, I did not mind that. Who does not know the movie, in which however comes through the meager story presentation rather less Star Wars feel and ambience.
Gameplay:
The whole game is completely battle-heavy. Much more work as an opponent with the sword and the power you do not. No mystery, no dexterity elements. If I have to look for something, then any circuits to deactivate energy barriers. The price of such heaps - and not really "hidden". This suffers from the variety, but some like it too exactly ...
The game is, unfortunately, very simple and very short. I am not a professional, but have it on means difficulty in well under 10 hours (Story Mode). The final battle against Anakin times managed at the 1st, although I absolutely could not fully level up, neither max. Health, still max. Had power.
The major negative point of the game: the imbalance.
1) It is too often by opponents - made especially lasers. Sometimes whole enemy hordes come, and you can not turn off all the same shooter. The rate of fire of some enemy is extreme. But that does not look much, because you can put away a tremendous amount hit. And you have all the opponents defeated a section - just makes healing. Would be better if the opponents often times miss (as in the film), less rate of fire (od. Less opponents), it should be a tucked hit pull more energy. Thus, the game would be much more to play a tactical rather than a simple button smasher.
2) Keyword button smasher: Especially at the beginning - before the character is leveled up, you have only little Move Reportoire. The fights are monotonous and unexciting; It has therefore not many tactical options, except block and fast beat, etc. Over time, the character learns more from and about half can really Stylish Jedi Action launched leave with many variations.
But the emphasis is on CAN !!!! Because unfortunately the game has been very badly designed! For each level there is experience points - with which you can improve the figure. If you play a level again, then, there is no more points: - /
One can increase the dots per vanquished opponents, by filling the skills bar. This is, by defeating many opponents within a short time without big hit insert. Who does not do that, get fewer points and there is only 1 test per level: he will not figure on max. get (as I!).
And that now leads to the fact that you are much better off to pound like a savage blow on the keys and slaughter an opponent after another, while the few hits that you ignore plugging, since they anyway not critical deduct a lot of energy. Button smashing its finest. So a dilemma: you have indeed learned the moves to auszuholen to block to counter, at the right moment to strike, to take time for the opponent - and so play tactically and insert little hit ... But, who does so gets little Experience.
Who simply to level plays at the beginning, a clear advantage! Opponents block less, you get a lot faster "impressive" and "masterly" on. After that you can then play again on hard, with aufgelevelter figure - and then just thinking and tactical. Anyone who (like me) do not know and starts to Medium, which is its 2 Jedi not to max. get. Eben unbalanced!
Positive are the lightsaber duels against other Jedi and Sith! If the moves are unlocked, then the fabulously good Schwertkloppereien, with variety and super good moves. It's fun, but only from the last third of the game.
Prior disallowing only diligently the blows of the enemy (to memorize, which his last impact is) and then sets the counter one of 2 useful combos (the other moves are ineffective or not feasible, because too slow and the opponent countered this on his part. ..). Or. if you have handles on Level 3, then added vl. one more throw to.
Conclusion: Who is stated explicitly on Lightsabers and Star Wars, and in addition to action and fighting, which you can recommend this game!
Who on a good story, a change (not only fight), a ausgewogneres gameplay and beautiful level design attaches importance - and whom it does not matter if you're a Jedi or a god of Olympus ... who was first time God of War (1 +2) or Devil May Cry games.