Basically, I find the gameplay too heavy script. The concentrated one so much that I would sometimes chucked prefer. But one has his pride.
By Scripts arise partly illogical and ludicrous situations.
For example. I holed up times behind my partner (otherwise not my style, but I wanted to see what happens), the enemy came up to us, shot through him and sent me to Nirvana. Here my brother in arms looks just stupid rum in the world's history, rather than to open fire.
Thus, the subject tactic has done from the outset. One might indeed be positioned so that you can take in the crossfire of the opponents. But that is not provided in the script.
The AI does not opponents, when it is not in the script. And that is only going again if I fight my way within a "narrow corridor" forward and have reached a certain point.
I've played in "Normal" level and been amazed that one immediately takes me by entering the building under fire, even though I was in a department store on the first floor in the corner behind a crate to Lauer.
The clairvoyant abilities of the enemy AI are astounding. Especially since it is partially damn difficult flipped to discover the enemy in the levels. Often you can see him only on the basis of the muzzle, which may be too late.
The campaign is then pretty quickly. Frankly, I was glad to have it behind me. Too abstruse that story.
As for the graphics and sound, but there is nothing to complain about. Since the game is convincing.
I'm going to let off steam in multiplayer without Sript and KI.
Greeting mctorti