First of all I must say that my review relates solely to the multiplayer and here purely on the Hardcore mode.
Since Batman - MW I am "doing", and hold MW still for the most successful part of the series.
Although I think BO 1 to WAW to (MMN) worst titles of the series, I bought BO2. The Marketing industry had struck again;). Curious, I was on the "Pick 10" system, as I have always wished to play a pure secondary class.
That said, I found the customization options in BO1 great (although not care for the performance in the game entirely, but I stand on these things.)
Well.
I have Black Ops 2 but not pre-purchased on release day, and was genuinely surprised that neither the Steam server, nor the game servers were overloaded even crashten.
The menu seems confusing at first glance, and I had to find my way only.
The settings were made quickly and so we have also losgelegt equal. (It should be noted that I have played from the start in the CoD Hardcore mode - with the exception of MW2, where you had to play the first level Softcore).
The first disappointment hit us when we saw the Hardcore game mode list: Team Deathmatch, Search and Destroy, Free for All and Capture the Flag.
This I find to say the least as impudence what my basic anger at the "matchmaking" system adds new explosive. (And yes I was previously aware that this matchmaking is again).
The fact that the matchmaking for the company makes sense I understand, but I do not understand why a MW was 2 now not switched to dedicated servers (one finds eternally no games, etc.) But well, this does not belong here.
So from the small selection we chose TDM "to the Maps kennezulernen" as we said. Twenty minutes later, already held curses the crudest kind collection in our headset microphones.
The SMGs are (once again) overpowered. What was once only for a P90 (MW), a UMP (MW 2), a PP90 (MW3) was, now seems to have been transferred to any SMG.
The players just ran us into disarray. The Gespraye is as extreme as ever. I, as a "tactical Aimer", had always left behind. Although the in-game information informed me during the loading screen you that the player with the "Aimen" has increased precision, this does not seem to be present in the actual game. Assault Rifles and pistols also have a large precision from the hip.
So the SMG's not only a damn high precision from the hip, they are also strong.
We even played a bit and then were really upset. Only the flat ones hardcore selection, then the SMG Bobs Kills the farms where they run sprayend on the Map. Added to this was the totally annoying Spawnsystem the game. An Front does not exist. Spawns you, you have already taken out its 2 steps away the first opponent to run into. Or one gropes in front nice and the enemy spawns in the back.
The only thing we still tied was the pick-10 system - MMN a great development.
But over time, but came on yet (enormous) gameplay. How So? Here our "knowledge"
The "Ghost" Perk should any interested reader be a household name. This is obtained only from Lvl. 55 (last level). Thus drones are a constant threat, as it is spotted.
With the Launcher or the PDA (Tactical slot) you can get rid of this and keep the spray Bobs at bay. At lvl 34 is the perk "Dead Silence" is available, with its own Performance improves significantly. (Note Because the Pace in the game is higher than that of the titles above, you have to run continuously, to keep up -. Without "Dead Silence" to trample then, of course, loudly through the area).
We TDM now completely left out (due to the spawn system) and play capture the flag, because there are still clear fronts.
You get to know the maps better, you already know where the "hot spots" are, and how to make a sprayer can receive due - But this does not mean that you will no longer massacred. I love playing shotguns. And even with increased accuracy, Quickdraw handle and the Perk Quickdraw is one far from fast enough to do the Bobs. It comes before even that we sit in front of the screens cursing.
My Conclusion:
+ Pick 10 system
+ Force Prestige: to level 2 possible
+ Force Challenges: fascinates me in the long term to a weapon
+ Maps: The maps are my feelings after created thoughtfully and it is a real joy to. (".. Oh Geil again the ship" "Super the map again," etc.) The only map that is something messed up, is "turbine"; recalls Afghan from MW2 - already not a masterpiece)
+ To date: little camper, no Hacker
+ Matchmaking (still) much more quickly than in MW2 and MW3.
+ Arsenal: Batman has never has a huge arsenal of weapons, but the mix this time like it very much. For example, there. Although the KSG shotgun again, but this misses no cluster munitions but a ball, which of course you have to aim it.
+ No more Super Perks
+ No Last Stand, Marty, or Juggernaut
+ No Death Streak
- Hardcore Playlist: no mosh pit, no Demolition, no domination, no team Defender, no HQ, etc.
- SMG: either has gone wrong, the transfer from Softcore mode in the Hardcore mode, or you wanted to satisfy all the kiddies. With these weapons even been a pioneer collects a kill after another.
- "Unreal Tournament" character by Sprayer
CoD BO 2 is quite diverse and I could go deeper into each mentioned point, but due to the consequent length of the article, I would like to use the comment function. Want to know more about a subject, I beg you via me. Comment this targeted surveys.
LG, Frappuccino