The game is a conspiracy and the sinking of a time that has to look a dark future in the eye.
Garett is a born master thief. He cares about this to generate much profit even at several jobs. The stolen goods he brings to his fence, which makes it jump the face value. With the money to buy his equipment Garett. Unfortunately, you never know exactly what Garett could require so in the next mission, so it is advisable that one invests from all useful Di gene stock up in advance. Then you drive definitely good. No golden Dorlch or unique statue is safe from Garetts bags.
Gameplay:
There is always something to do for Garett. The streets one should u. Shadows memorize, so you will not be involved in a fight with a Hammerite or a drunken city guard, because these usually end fatally for Garett. He's more the man for flash bombs, arrows and gas. Mines to make his opponents harmless if necessary. And these gadgets are quite expensive.
Mission end:
The missions are very own levels and environments independently of the freely accessible areas. It has a brief introduction of yourself Garett, then selects still the difficulty of which affects the mission objectives prevail. It is possible during the mission to meet the goals regardless of the collection. The levels of difficulty "Easy u. Means" be directed more at the casual gamer. Hinge Gend food is the "professional u. Expert" mode already challenging u. Only recommended for fanatics.
Graphics:
The graphics of the game leaves behind an excellent impression. The shadow elements are the crucial aspects of level design of Deadly Shadows. Garett should be so always obscured discovered without moving from any NPC. Only one comes apace. Neutral Perone respond harmless but guards u. Radical groups say Hammerites or Gentiles act differently depending on popularity status at the sight of Garett.
Faszit:
The mission sequence is extremely varied due to the variety of areas. The witty small talk or even informative talks can hardly ever get bored. Only which is very annoying, are the useless, sterile cards almost never help during the mission a. From Stealth factor harder than Splinter Cell definitely where missions when one is discovered mostly not fail, what with Splinter Cell is already the case. The game length is for sure longer u. 25-30 hours (only the emissions) is more than sufficient. A game for people with strong nerves and a lot of time!
INFO: The current version is v 1.1.
Unfortunately, the language has not been located, therefore subtitles only available in German. These are, has not been matched at least in German on the speech speed. That is, it may happen that the character may have already ceased its one minute to discuss something, but still have to read subtitles.