+ The graphics in this discipline dominated Absolution its predecessor and this aspect simply based on the available technical possibilities.
+ The melee system was long overdue and fits very well into the game on even when the creativity of the developers can be described as manageable given the hackneyed "Find the Key" mini-game.
+ The story is, indeed to the previous partially illogical in terms, but still staged afloat and certainly offers a variety of entertainment the characters by 47 round the whole thing with the very own humor of the Hitman series from at least has still managed in the game. Who eyes and ears open has DISCOVER / hear all sorts of allusions and curiosities.
Well, now may turn out to be the part of the would calm shorter criticism.
To achieve by free walk-large maps (for each order) in its predecessors, with a large number of possible paths to be (e) Objective (s) and thus to fulfill the contract: The Level Design -. Hin which merge into a single job, which, though but the atmosphere condense the freedom of the majority to schlauchigen small Mapschnippseln the series stand is passé.
- No card: Instead of the clear card from the predecessors that depending on the difficulty indicated only the layout of the terrain and the position of the targets, encountered an in Absolutions nothing like it. The instinct is to replace the function of the card is first, second is the illogical reach to really to plan ahead much too small a tactically clever route through the lying in front of a complex lacks a simple here the overview, you sink in nervigem Trial and Error to open up only to a safe route.
- Game mechanics / Gameplay:
- Panels are now of the people also wear these clothes always see through unless you set the instinct of a 47 apparently has to serve for many things but not as good as what he can be replaced. In earlier parts of panels were seen through when the panel that you wore unusual behaved or has attracted too much attention in previous orders, I do not mean the idea of making bad per se but the approach that every cop every cop knows only the instinct mode to give a sense is stupid.
- No free storage.
- Target aid can not be shut off (while throwing sharp objects that count as a weapon) is targeting the game targets automatically, this so-called comfort function has led me already to some screaming fits, if one wants to use them only for the deflection and then the whole with a guard stuck a knife in the head has completed.
- Evidence has no more influence on the course of the game as well as the surveillance cameras have adjusted their service. What of the collected evidence makes only a number in the order reviewed.
- No hiding place
- No free choice of weapon at the beginning of a job.
- No weapon modification (Red Dot, light dot sight, ZF, silencers, etc.)
- Low arms diversity compared to its predecessors.
- Rifles / Shotguns can now be carried concealed on the body, firstly the so illogical large pockets 47 has also not back, and secondly, much worse, again painted a tactical component replacement.
- To achieve the maximum score including all Punktemodifikatoren the use of armed force to non-targets is required.
We can only hope that the next part back to basics is back and the instinct disappears.