Have then begun with MW2 and has since taken any part without thinking.
That I should have me think otherwise probably before Ghosts.
I now times primarily on the multiplayer part of the game because the story will deal anyway anybody long. (Especially well but in this part does not)
My biggest gripe are clearly the maps and the Spawnsystem.
The cards act MMN simply unloving then clapped. The cards are much too big and confusing. (Round to Stone Heaven went partly. To 10 min. With 25:10 CA from because one sees no opponent or all only at the camp)
It has nothing to do with whether you can hit his opponent but simply only so if one chooses the right path.
In MW2 + 3 I had the feeling that was really thought about the maps. Here you feel it should be done mainly so large and confusing as possible.
Where it still correct breakpoints were at the old parts on the cards, where I knew that it pops my points here gets lost everything by the size.
A draufsetzt the whole nor the poor Spawnsystem. One will spawn if you're unlucky and end up directly in the sights of a sniper or an opponent has standing 5 meters behind.
Another negative point which certainly but a matter of taste as I find the totally boring killstreak this part.
Many people with whom I have played together since MW2 what really many on all the parts had a pretty good K / D ratio to go under in Ghosts. From an earlier 2-3er K: D ratio has become in Ghosts a mediocre rate in the 1er area.
This is certainly not because the people have forgotten how to play, much more special in mind that the maps have become a pure matter of luck.
It can get a made too many corners at once. Which brings us to confusion in the size of the card and your back.
I just really about 60 euro spent so annoyed as at this game.
I hope the series was not too much pulled down by this part.
Prefer to stay at one of the old parts.
For as a bad product of the publisher should be as little as possible financial support.
Has nothing to do with Cod ...