100 years have passed since the Einkerkerungskrieg; since Ganon was banished from Hyrule, but once again draws a dark up, which threatens to engulf the kingdom. When you break the link in now to repel this emerging darkness, the eponymous Twilight. But who or what is the cause? Is it again Ganon? A new evil? Twilight Princess clears you for an adventure of epic proportions about to, However, 40 hours before you will not get to see the credits. If you manage to resist the progression of the story and the endless, partially brilliant sidequests involves you can even spend the 100 hours in Hyrule without boring you. Twilight Princess is by far the mightiest Zelda game. Whether one considers the incredible huge game world, although their dimensions not gaaaaanz with 'Shadow of the Colossus' competes, but it peppered with NPCs and secrets; the story that comes up with a number of turns and a perfect length or the mass of items that can be found in the equally numerous dungeons' Twilight Princess demoted his predecessor to the seven dwarfs. Also the game is unlike Wind Waker become much harder and it is not uncommon that you have to take the help of a fairy to complete, so you as a has it. I will now go into more detail on the individual points.
One thing first: The story is kneel in spite of their long-established good / evil principle to. I'm going to spoil anything here, I can only assure you that in Twilight Princess the emotionally most compelling and use richest history is hidden since the appearance of the series and it's a sadistic quandary to be faced with the choice to experience the infinite side quests and secrets or to pursue the challenging, terrific story told. Not only did I have at times been sitting open-mouthed in front of the screen and wondering if the darkness of pictures, whether I really play a Nintendo game, but the overall presentation of the cutscenes catapulted itself easily to the top of what I have ever seen in my almost 20 years of video game history - a feat of directing. Whether it be the aforementioned unexpected twists that credibly drawn characters or one of the best showdowns in video game history 'I would have cried prefer places with joy, surprise and sheer overwhelming. For a Zelda fan of the first hour here reveals the true El Dorado.
Much transmits the music again written by Koji Kondo help. Nintendo has, alas, still not decided on a complete orchestration (although that would become the space on the disks easily possible), but the melodies, partly new, partly cherished old go fairly quickly in his ear and you find yourself repeatedly in humming along. For me, always a good sign! The theme of the upper world, which dynamically depends on day and night, friend and foe, foot and horse, I think also for the crown of all overworld theme and for those for whom it is relevant 'YES! The overworld theme of 'The Legend of Zelda' and 'Link to the Past', the Zelda Gassenhauer par excellence, is also back on the field again. The sound is known, which is both positive, since it the Zelda feeling is only amplified, but works equally negative, because it sounds slowly but surely a bit antiquated. One of the few points on which Nintendo can build massively in the next part ', it is for God's sake not a big gripe.
In times of PS3, XBox360, HDTV and HDMI graphics may seem a little old-fashioned: A few Maue textures here and a few undetaillierte characters / objects because the viewing pleasure, the Directorate dim but with a model NPC / monster / boss design makes these backlog of technology up for it. Familiar faces shine in powerful, sometimes terrifying splendor and each boss battle, each entering a new environment and any newly discovered animation is again a feast for the eyes. Epona however does not come to Agro, the horse from Shadow of the Colossus, zoom. So much Nintendo has at times also oriented to this game, the horse they have unfortunately failed.
Of course, the biggest news is the service. Much I do not have to say, I therefore equal to my conclusion. I was after many many hours of playing neither tired nor I was in pain, I'm not bored by the fiftieth opponents and I had again and again fun. The fact is that this type of control provides a midst-feeling, what no other controller of the console world is capable of. Whether I shoot with the bow, the sword or swing angle, I feel always as if I had all those years ago never really interfered into the game. Of course it is possible that numerous movements easy to perform with a string of the wrist, but for example, when the final battle (but not only there), I stood in the room and waved like a madman. Rarely had so much fun!
'The stronger the desire, the more powerful the performance' 'Currently as 15 years ago. Nintendo has actually managed to break away with a home franchise of the children Image and deliver an epic, which one would never have believed them. The proven ingenious Zelda concept with the brilliant Dungeon Design and challenging side quests combined with beautiful music, epochal scope and a story that can compete with all the top titles of the genre easily. If I had to list negative points, I would stop me on frippery as 'too many rubies', 'outdated sound scheme' or 'places parlous textures', as opposed to the perfection of this game would be ridiculous. 'The Legend of Zelda Twilight Princess' to me is not only the best game in 2006 and the thickest fish under the Start titles since Super Mario 64, but I think it is the crown of the action-adventure genre, the most mature and most captivating Zelda title to date and simply one of the best games of all time.
Graphics: 9/10
Sound: 8.5 / 10
Operation: 9.5 / 10
Story: 9.5 / 10
Gameworld: 10/10
Size: 10/10
Total: 10/10