From Fight Night Round 4, you can expect the same as has been the predecessor. It is a very solid boxing game, realistically, very beautiful to look at and play wonderfully.
Control.
As pretty much every game from EA is doubling the fun, if you're in to play against a human player to the best next to a chance. The fight is easy to learn for beginners, the annoying hassle of Haymaker from the previous part has disappeared, the combinations have become easier. The blocking was changed for the better and now allows clearer battles.
Graphics.
It looks really good, from round 1 to 12, one sees that the boxers suffer in slow motion and in the fight. The animations are fluid, go into one another and except few "failures" and strange KO slow (sometimes the boxer had a stroke is not correct), there is nothing to complain about, the requirements of graphic was fulfilled.
General.
Most annoying in-game music, a weak choice of songs of the same genre (Vozugsweise Rap / Hip-Hop) are repeated more often. The next negative point are the loading times, when creating a boxer, it takes far too long simple things like hair color or skin color to change, the reason for the period reveals itself not with me. The advertised option to integrate his own face into the game erweisst also as implemented half-heartedly. My results so far are disappointing and are similar too.
But it depends on the game experience during the fight and that's the big point where Fight Night Round 4 not disappointed.
Conclusion.
Each of the concerns has can easily access when these types of games are something for you. One should not be deterred by the controller, who complain some. I have played the predecessors intensively and had no difficulty in switching.