Did refers to the two uncut versions.
Fear had on the PC even then no wircklich nice textures.
If you have a strong wircklich Pc and can do everything to the maximum details play dan saw Fear very good. Fear but lives primarily from the brilliant physics engine of the real shadow and very good Ki opponent.
Unfortunately, the textures on the PS3 see clearly weaker than on the Xbox 360. However, since the textures are rather weak anyway on both consoles it almost does not matter. One could see that a little faded Ps3 textures with some imagination as a kind of anti-aliasing.
The biggest negative point on the PS3 is in contrast to the Xbox 360 bucking the very slow frame rate and constant light. The Xbox 360 version of Fear takes place as smoothly as Resistance on PS3.
Otherwise Fear is Fear. Games also the Ps3 uncut version and I like to play.
The Day 1 Studios were responsible for the PS3 version and were overwhelmed with the new unknown hardware or too lazy.
For the 360 version Sierra was responsible.
I've never heard of the Day 1 Sudios.
Funny that's just been commissioned for the difficult architecture of the PS3 implement the game.
Fear is on the PS3 also a good shooter but who has set a negative scale in poor programming.
There is another way see Oblivion or the ingenious Virtua Fighter 5 and MotorStorm.