What sets the game to competitors:
1) The levels are not linear special branch out often, there are Orientiereung a card automatically every room mitzeichnet. It's fun to explore all the rooms (similar to the dungeons of 'Legend of Zelda'). There are also locked doors that you can unlock later - so it pays to the old levels to visit again to find new treasures.
2.) There is a time limit - after about 20 minutes you should return to the level exit to take care of the girlfriend of the main character. This is cursed and must be fed on fresh, raw meat monsters so they do not mutated into a beast - which would mean the instant Game Over. After Endbossen you will fortunately immediately teleported from the level out. Otherwise you have to fight back to the exit.
Thus one the next attack on the level faster to success (the final boss) comes, there are several shortcuts you can unlock - In addition, the gate is secured to the end boss by several chains that need to smash it - these remain bruised the next time you visit the Levels - so you can unlock more and more areas in a number of small start-ups in each level.
3.) The chain. It is a secondary weapon or a utensil to interact with the environment (specific gates open, pull up on rocks, get away items to be ...) In addition, one can thus captivate Monster. You can even aim at individual parts of monsters (works not only with bosses but also in standard Monster) legs in shackles particularly nimble monster mouth shackles at monsters with spitting attack and seize the sword from the arm of the opponent - everything works. This gives the game a slight tactical component and it does not degenerate so much in Button Smashing like in "God of War".
You can control them with the Classic Controller the game even. But I recommend the Wii Remote for the nimble sightings of monsters.
4.) There is to find various resources (or to snatch from killed monsters). The items found change partially get the main Charakteres (more armor, more attack, ..), you also need some items to level up his weapons, and there are of course healing potions and the like. Fortunately you do not have hours to a specific item you are looking for the now desperately needs, but you can make almost any item to convert to another, or you can convert several low-order objects in a superior object.
All cutscenes are breakable - especially useful in the Esssequenzen the girlfriend of the hero who probably do not have everyone's taste.
All in all, the game is made up of the beneficial Kongurenz from. But offers Wii-related rather simple graphics - what is particularly striking since one with the sighting to the chain gets to automatically see an enlarged image. I liked the game very much, it's not too difficult because the main character by killing the Monster automatically improves its status values.
Conclusion: Hack & Slash game with RPG elements with nice Wii-type Sichen control Inovationen, but also with a Wii typical simple graphics. Recommended.