However, the game lives primarily from its many jokes, that one often has to be extremely careful that they will notice at all. For example, if the dear Ivo Wilbur called in a subordinate clause beläufig "Bilbo". Other characters have striking resemblance to well-known adventure characters.
However, a slight deficit the game in the level and puzzle design. Chill the number of locations is mediocre high, many buildings are not to enter, why cities seem implausible. The increasingly problematic "deserted" at places where one would expect wild bustle, not a positive contribution to the gaming experience. Cities are often "abandoned" and therefore relatively empty or inhabited areas are too dangerous and not walked on - the real reason is, of course: The Graphic were too lazy to offer us ordinary, busy city centers. Where to enter at least 5-8 per city building in Luke Arts Adventures and relatively many people can appeal, there are at BOUT mostly around the 3 buildings with 3-5 people. This is not a city feel. Mostly BOUT acts similarly sterile as Rent-a-Hero.
The puzzle design is in some places not even succeeded, on the one hand the Ekelszene in Monster stomach - rather unnecessarily, on the other hand the Hotspot Search in BOUT is sometimes annoying, sometimes stands somewhere a box in the fog, then a piece is somewhere tiny fabric that you can tear off , unfortunately the middle of the exit area of the scene where one hardly comes afterwards to look at the idea. Also the scheme F the same old 3 tasks: get you 3 things kill 3 tests, is - even if obviously intended as a satire, as the number 3 is always maintained - still not particularly funny as the game progresses.
In total package BOUT however become a very successful adventure.