This time it is about the past of Sam Fisher. He had lost his only daughter in a car accident and has since lived alone. Sam the old veteran has clearly aged and now follows the trail to the real reasons behind the death of his daughter. The game will start in Malta, where he pursues first clues.
The Story and implementation immediately brings to mind a good Hollywood movie. A certain thrill is always there and some interesting twist here and there brings emotions to waver. Splinter Cell Conviction makes narrative very much correct and also scores in the excellent presentation. Throughout history, you are not only the one who hunts, but you have to go underground often rely on the ability. Fisher is not stingy here with brutal methods. Frequently it is the real thing and blood splatters on the walls. Especially those nasty interrogation techniques Fishers are not exactly squeamish about the stage. To give just one example: The heads of some criminals serve in Fishers hands often to smash a sink.
Refreshingly different
The game will start in Malta, where the same short tutorial is waiting for you. Brand new is the interactive crawl from one cover to the next. By holding down the shoulder button you go behind objects for cover. About the right stick you seek you then made a cover nearby. What is special: you will be shown directly, as Sam will take on each subject coverage, when you judge the crosshairs on it. So you run less risk of being discovered by cover change. The system works amazingly well and so is sliding or jumping her soon wieselflink from shadow to shadow. Here much depends on more dynamic than its predecessors. You basically have the choice to seek a direct confrontation with opponents or unnoticed off one by one, with several enemies you are in direct confrontation but usually no chance. The new gameplay seen in all missions. So then you are no longer exclusively in Schleich missions go, but you also move in the public or ballert you the way just once free. In the shadow of ye are mostly better off, because there are a lot of ways to disable enemies.
The dark side
Instead of any ominous advertisements make it clear that Sam is in the dark or squats, the whole screen changes color in a black and white look, stand out from the only opponent. This system is really useful at first as chic, but with time, it sucks. Especially towards the end, when the Special Forces make you hell, you play as much as possible without color. Who is going to volunteer to head the muzzle flash, just to get back to see color? Another problem with Splinter Cell Conviction is actually well thought Mark & Execute. The atrophied over time, unfortunately, because the shooting is too simple. Even otherwise, the potential is not completely exhausted, and then the game often seems like a simple 3rd person shooter with cool stealth moves. Nevertheless, the gameplay is simply exciting and if you (by the way, takes only 7 to 8 hours) this extremely successful game mechanics in the solo campaign have maxed out, even a full-fledged co-op is waiting for you. This is wonderful cut for real cooperation and offers in addition to the story mode also additional modes.
The Unreal engine is no longer the newest, it shows the visual representation of. Sam Fisher's latest mission is not necessarily a graphic bombers, but the engine is still used good lighting effects, room lighting and textures look very good. The atmosphere and the thrill is largely generated by the presentation and text projections. Cutscenes with the transition to the subsequent game play are very well done and maintained each time.
Conclusion
Splinter Cell Conviction will send you with great back story and a new gaming experience on a roller coaster ride that grabs you until the very end. The gameplay is wonderfully versatile and with little practice you become the super agent. The special stealth actions are lovely animated, and make especially in co-op a lot of fun. Splinter Cell has become action-heavy, and the gameplay here even more appealing and especially more varied. The stealth genre was thus redefined, but unfortunately the potential has not been exhausted. The presentation and the implementation in Game Movie Style is very good. In this game, so it can be accessed safely, the co-op mode alone is worth the price.