The "Rock, Scissors, Paper" system has always been the great advantage of C & C series. From this you will also in "Battle for Middle Earth" is not agreement, but this will improve once again. The Elvish archers about to have alone against an army of Uruk-Hai no chance. But if they are supported by Gondor Lancer quickly turns the tables and the Uruk-Hai are in no time history.
A special role of the hero comes to the fight. Just by their presence to increase the morale of nearby units. A troupe Gondor swordsman tried in vain to fight against a huge troll and falls after another. But we ordered added a hero such as Aragon, abruptly raised the morale of the troops and it does not take long and the Troll lies motionless on the ground.
Is particularly proud of EA to the "Unit Emotion", a sense system for all units in the game, which was previously seen in this form in anyone yet RTS Game. So panic, joy, fear or anger are just like in real life a have importance. Approximately when cheering troops before a battle against each other or cheer freudetaumelnd after a win. In this case, a being also combine several feelings. A Ent walking through the Wälderein and is set by orcs with fire arrows on fire. Fear and Panic do with him him wide and he runs right away to the nearby river to clear themselves and to protect them from further attacks. Then rising anger in him and he walks briskly straight to the orcs to take revenge.
The question of control of troops is not yet fully understood. Preferably, the variant of the players all units is individually again, as usual, may control, in the C & C series. But is experimented meanwhile also with a troop management similar to Medieval, can be commanded at the whole organizations.
For the mammoth project developers the 3D Sage engine of C & C Generals to drill lead designer Mark Staggs and Mike Verdu (Red Alert 2, C & C Generals) on vigorously. The biggest changes undergoes case these to illustrate the huge organic armies as real as possible. Here, up to 500 units, such as Orcs, Uruk-Hais, Olifanten, trolls or Ents, be seen in the elaborate mass slaughter. For a dramatic mood, the engine gets built a dynamic lighting system. This is the latest pixel shaders produce unique effects in the genre. Furthermore, it relies on real physics effects. For example, trees of Trolls can be rooted out and used as missiles. Zerbröseltes by catapults masonry falls to the ground and physically correct course draws upon impact surrounding units in arge affected. But let even with the buildings the developers anything to chance and went directly to the location to New Zealand to the original props and Filmbauten to examine and record the game. According to Mike Verdu thus is clear definitely, the future "Battle for Middle Earth" players a powerful CPU and a brisk Direct X-8/9-compatible 3D accelerators are required.
The first trailer made already a super impression! One can only hope that EA further moves the date (Dez.2004) nich ...
Source: sum.gamecaptain