Driving physics:
This has greatly improved its predecessor in F1 2010 you had to drive very carefully and could hardly drive over the curb, because once you had a spin. F1 2011 on the other hand is more sensitive if too much give in. I play the game with the Ferrari GT Experience wheel and get along very well clear. The game can now call simulation.
Rating: 1
Graphics:
This is as of F1 2010 lived very well and I think it has a little improved.
Note.1
Sound:
This has become even better, the engine and switching noise sound more realistic.
Rating: 1
Atmosphere:
If well done, there are at the end of a small victory celebration. Otherwise looking around in the paddock has remained similar. There are also marshals in the game. Too bad I find, however, that there is no proper ceremony. Besides, I can not understand why Codemasters has not used the real TV-Spots.
Rating: 3
DRS and KERS:
These two new components have been very well implemented and tactical overtaking so a lot of fun. On a negative note, however, that you can only DRS can activate in the DRS zone in training, in reality you can use DRS in training anywhere but in the race you do not.
Rating: 2
Gasoline mixtures:
This is also reflected in F1 2011 to and was very well done, you can tell the difference between the programs well.
Rating: 1
Bugs:
Again, F1 2011 has improved greatly and I myself have still not found. In F1 2010 already looked different.
Rating: 1
Steering:
As mentioned above, I use the Ferrari GT Experience for driving. In My F1 you can set everything, and you can now all be operated via the steering wheel (assuming you have enough buttons), such Beispeil Blickwechsel, menu selection, pause, instant replay, etc.
Rating: 1
Safety Car:
There are at F1 2011 a Safety Car (It was mentioned in some magazines that were not present). It is only, I would say very rarely get out, this is due to a mass crash on, so that it moves out.
Rating: 2
All in all it is a very good game and a lot of fun to play and simulation fans are well served.