What can I say. I have a lot of time left to play the second part because I firstly focused on trying, secondly also wanted to fully enjoy the charm of the game. In the end, I have a total of 14 hours 37 minutes un used to solve 97% of the game. This is "Alice MR" one of the games that has me spellbound for more than 10 hours of my life in front of my PC. Not a single second of it was in vain, even if I briefly desperate because so beautiful this game is, no game without error comes.
Story:
The story is attractive, but is only slightly up on Alice familiar story. Take this path has paid off. One feels never like having this or that story 10,000 chewed over and play it now for only.
Right from the beginning we learn that Alice is in psychatrischer treatment. Leaving after treatment, the "home" and begins to explore the city. But something is wrong: "Every player will, and it put the makers of the game, on the expectations to obtain purposed a typical Alice Story ... What happened here Alice forgot ..... Looking for truths? the sense of the Initial Story one penetrates in Alice thought world. Stimmig this act typical characters like the Mad Hatter, the March Hare, the White Rabbit, the Queen of Hearts etc. until everything appears calm, you will be introduced to the game, gets to know Alice's world. But slowly you realize: somehow everything is different, the Wonderland breaks, but what.?
As in American Mc Gee's Alice (1st part) makes its appearance the Cheshire (Cheshire Cat) as a consultant. This, almost existing only from bone creature is more than that and accompanied if desired Alice Way. You can learn to appreciate 'him' as amiable Klug Schnacker and hate. But I am always happy when he appears again and gives me a disapproving understand notice. All other characters are less sympathetic, but all have their charm, which are based the original really well implemented.
But not the entire story takes place in Wonderland. How to start in the real world, so will you, you have a piece of his mind rediscovered, thrown back into the real world and is now there with the memory more start. The main Wonderland sections are in turn interrupted by "mini-games", which are based the story, but not necessarily contribute to clarity.
Battles:
The game, as action adventure was to create and is perfect. So you pursued Genre Typical Alice (Alice and similar figures) from the shoulder perspective. Fights and puzzles playing mostly at ground level, but sometimes in the air (the opponents are in the air) from. During these battles, it is useful, but not necessary, to use the tracking mode, the sighted a target permanent. This often also obtained knowledge of weaknesses of the opponent, but also the game (more on that later). 4 upgradeable weapons are in the course of the game is available (Unfortunately, it has to my knowledge not a weapon of precursor made up on the Vorpal Blade in the sequel). Of these, 2 Melee and 2 ranged weapons, each with strengths and weaknesses. The revaluations are carried Exchanging items to get any appreciation looks "better" than previous. Unfortunately, just as taktisch- strategic element there is still a time bomb in the form of a hare (klingelts?).
Style:
If a piece of software can be art, then American Mc Gee's Alice! As you can see already the massive, albeit limited to America, Merchandising, is, as it did in the first part of a major incentive to play this game the great designed Wonderland (but also the city where you are playing). While one walks through the world one encounters origami locusts changing tattered dolls, ongoing kettle, Meschanische dragonflies in ice frozen frogfish ... etc. It accompanies a decay that "corrosive" by Black Mass is represented with different dolls. Alice clothing adapts during the course of the history of the particular environment, which in turn has even linked to the history in the real world. All in all, one can only marvel at what has come through (or in spite ?!) EA here to pass.
Gameplay:
There's nothing new to report. Fast. Alice plays like a classic action adventure. It followed Alice may bounce anytime, dodge, attack. Here you can move the camera freely with the mouse (if not targeted) and moves with WASD. Platforms, moving platforms, obstacles, sliding, double jumps, dodging. Although (just dodging), these actions animated beautifully, they are well known and proven. So what is this "almost"? The shrinkage mode. This allows Alice to shrink as needed (which only ?!) and to grow again. This will hide passages free and invisible things visible. Like the Cheshire Cat can thereby be obtained information about pathfinding, once you no longer know. In the mini-games already mentioned each other controllers are to use, but also very intuitively go out of hand.
CONTRA
So much good, but next to the gameplay, which is not just comes Innovative, Alice MR also raises "Aufregern". I would like to mention first of all the implementation errors. The game seems to have been conceived not primarily for the PC, but for consoles. This leads to obvious errors. Sometimes one should "X" button. Of course, with this is not the "X" as a letter, but rather intended as a Playstation button. Clicking on links erledidgt but then the rest. Even the title screen is seen that has been programmed for consoles, but one should press "Enter" and then directly load a profile. During this the only flaw I could overlook about it. But unfortunately experienced Alice MR real weaknesses by translating the systems. Power control, for example, via an analog stick sense, as you're running with WASD only in the opposition, you have these once targeted. Often these were the cases in which I had to struggle free because I would otherwise take run into the enemy (even the final boss ...). Notice does so in some minigames. Here, the camera does not rotate or the mouse is disabled (explained by Analogsteurung look ... and simultaneously move while mouse and keyboard combo split always both on an input device).
Also a bit exhausting are recurring puzzles or situations. Some times I felt as if I had experienced same situation in the same game before. Same jump sequences with "shooting" breaks, simultaneous activation Rein consequences etc. It has probably asked the prior art gameplay. This I can with such a good story and a successful sequel with a playing time of approximately 15 hours (where you can get the still outside RPGs?) But not regarded as Stern reduction. Even when shooters are console PC translations flawed, Alice makes this but more fun.
Must collect the items that you are used to (teeth), the rewards for doing so very quickly maxed out (there is just only 4 weapons!). The mini-games often return to again, but always limited to a particular section (ie do not return in later sections again, but often in one and the same). But again, I could feel an incentive even more minigames to discover, as they are very well done (there are eg horizontal shooters, Jump n Run and ball game (Monkey Ball) elements).
Conclusion
with about 15 hours of play (almost all the secrets), a new story, crazy characters, innovative mini games, hilarious but also ur cruel situations, stands this part, unexpectedly good mass of games out. By constantly changing the height, jumps and tripple Butterfly evasion animation, more boring sections of Wonderland are even a lot of fun (dodge transformed Alice in many flying butterfly, hopping leaves bird feathers under Alice appear). I have often caught constantly banging like a madman on the spacebar, just because the animations are so good. The world great works created oppressive and cruel, but leaves a spell on the viewer. But the fuming moon, the cruel Walrus and the weeping statues I will not soon forget, even if I could give up the doll cries.
Who ever knew a spell to Alice and her Wonderland, this can imagine in an older, "consumption tere" hineinzuinterpretieren Alice and a cruel wonderland for a profit and no misinterpretation considered, which is with this game have great joy. Even I, who usually avoids Action Adventure, had the 1st as well as by playing the 2nd part completely and could not disregard even the smallest detail.
A pity really are the mistakes that were made at transfer to another system, and the fact that the game comes in a very unattractive appearance. With the plethora of merchandise (as mentioned, from America) I would have liked a Collectors Edition with eg artbook etc. It stands next to the Duke Nukem Balls of Steel Edition and any WOW expansion Something with embossing on the shelf and looking hopefully many enthusiasts Alice "fans" who have not guessed their luck. Unconditional purchase recommendation!