Digital Missgeburt

Digital Missgeburt

FEAR 3 (video game)

Customer Review

Damn! The old man is back! And she is not alone! But it is you do not: When Pointman or Paxton Fettel makes her hunt for the pregnant Alma and must prevent the birth of their Satan roast, while their labor ensure earthquake. Yes ... Go figure.

Although I was present when I was born, but whether collapsed by my birth whole streets and monsters are crawling out from you, I can not say exactly. Over time, the memory can be up to, and my mother also denied on multiple demand a binding statement. If now someone is noisy, because In January 1984, his house or car was swallowed by the earth itself auftuenden, I should perhaps apologize for safety's sake. Just as Alma's little freak that should also do, because since has anyone pregnant spirits woman (wtf?), Breaking in the world of chaos, so that her two sons, and Paxton Fettel Pointman need to stop the Olle saddlecloth. The latter originally belonged to the evil one and is now also a ghost, because he was shot by his brother during the first FEAR, what it still does not stop to help this ... uh ... yes. Did I mention that John Carpenter was a consultant for this game? You know, this director who has made thirty years ago by a very okayen movie ... what was his name still the same ...

Well, is actually quite a hoot, who here who advise or pregnant, because the story of FEAR 3 can be ignored safely. At the beginning of the game released Fettel Pointman from prison so that he can help him to defeat the pregnant Alma, whose birth would pose a serious threat to world peace. What Fettel it is to kill his Ghost Mom, I've either missed or not get it; also the world peace mattered far less to his personal concerns. The twist is, of course, only to lay the foundation for the co-op component of the game, because you can complete all missions and for two games: a player takes on the role of Pointman who handles with Boomstick and grenades, another slips into the astral body of Fettel, which can penetrate enemy in order to control them. If they are not needed anymore, it can let them explode in a funny cloud of blood, to find a new victim or shoot with red flash around. For me, this feature is not sufficient to fully play through FEAR 3 again as Fettel, because it's just not a good game.

I wonder why you put 1 Studios such a prestigious brand as FEAR in the hands of inexperienced Day. They may have ported the first part for consoles and therefore at least of the engine a little clue. However, I think you have to have dasss for developing such a game more in the box than just to master the technique. The atmosphere is, for example, an element that has to work unconditionally, if you want to chase the player cold shiver down the spine - and nothing less I expect from a game series that has become the proverbial fear written on the flag. FEAR 3 but does not create it.

As usual, constantly bathes the little Alma on, stands with her red dress in a corner, staring at us and then disappears. But as I said we have become accustomed. We figured that the brat is responsible for only a short shock moments, but the player does nothing. This circumstance scratches already enormous on their image. In addition, 3 staged their emergence as casually with FEAR that they almost misplaced acts - as if she had lost and now beaming aimlessly through the area. I've only seen as a kind of pitiful inventory, standing around here and there, but not as a character, or even as a threat. Day 1 has a cult figure pulled the teeth. Well done, you loser.

The game goes anyway from any atmosphere. Where dead silence creeps passages alternated in its predecessors with hectic shootouts, FEAR 3 is only from the latter. That one is worse now even on the surface of the road, in a suburb - and even in daylight! One would like to stop spontaneously to play, take the phone in hand and call in Chicago: Lesson one, dear developers: you do not shudder when the light is on. Where did you John Carpenter actually advise? In the salad in the canteen? I will not fight between terraced houses and white picket fences, when I play FEAR. I want the claustrophobia of winding, underground research laboratories of FEAR 2, I want that feeling of loneliness and threat, which could convey the drab office building from the first part of me even. And what do I get in FEAR 3? Shit.

There was only a brief moment in which I felt a little mischief. In the first third of the game you find yourself in a large market, where hundreds are glaring flickering television. When I walked past one, suddenly a message appeared in large, distorted letters: "I hate you". Clearly a warning from Alma. That was the only time I could get almost a mini goose bumps, but even rushed a horde of zombies to me and I had to resort to double-Uzis and distribute a few kilos rotten meat on the linoleum floor. Some zombies you have to be extra careful, as they carry explosive charges with you, which detonated near the player. In such situations, the bullet-time feature is again very helpful, which is still a cool feature, but was neither optical nor playfully developed.

There is only one thing that can really convince: the AI. Especially the soldiers have a lot of brains, often to change position, circle the player, use sent to cover, and call each other to the position at which the player is staying straight. Thus, the fights are quite challenging and can in parts be distracted by all the weaknesses. The cover system also works well and the controller feels fast and directly. But also because there is a downer, because I can only aim with L2 and R2 and shoot - who prefer ballert with the shoulder buttons, has a disadvantage and must get used.

Overall, FEAR 3 is a qualitatively very inconsistent game: the level design is to run away, horror is virtually absent, the sound is bad mixed, and on top of the USK version is cut. Who wants to see blood clouds, with the nail gun impaled opponents or bursting zombies, so it should resort to the PEGI version. Playful, technically and atmospherically but FEAR 3 is a disappointment in every version.

Info and support poor Rank: 1/5
May 21
almost a heart stroke Rank: 4/5
July 17
Necessary !!! 25 October 1329 Rank: 5/5
February 9
5.1 Good Rank: 4/5
May 21
Super Book 99 Rank: 5/5
July 18

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