The gameplay is, except for the control, the graphics and the many senseless unnecessary menus and almost succeeded.
To control: It is very indirectly, since it now has an analog controller at hand and the players still run like digital + Control Pad times square. EA has also failed this time the stick (LS) to decouple from the shot commands. This requires you have the LS release so that it no longer shoots the ball immediately in an undesired direction immediately after necessarily pass to a team mate. There are the button A command for an intentional passes. Thus, there is no way a direct targeted through ball to play a starting striker in the running! So much with regard to realism. The running and movement physics of a football player. The acceptance of the commands do not run in the split second of pushing or pulling the control buttons from - but getting used to later that has the effect that you have to perform shots in 16Meterraum shortly after crossing the box, otherwise the opponent's goalkeeper brings the ball well here completely unrealistic. The Sprint sequence should be initiated allegedly pushed and keep up with RS. This has considerable disadvantages result in the game. First, the players do not really run much faster, the direction in which they can run only be changed in very long sections, some tricks are not feasible in the sprint, submit the ball often has the consequence that this regardless of the weather and space always too long device and goes wide. Again, no realism. Only the crooked cross and goes at full speed. Had the full analog control as a flight simulation, the game would be 100% realistic and better serve.
Menus: A lot is ascended, but without real content, it can be eg except in Manager Mode no seasons lined up to play with sequence series like Europa League and Champions League, which of course is the motivation rather down.. Even a cup round has to be attacked as a separate event, which is of course completely unrealistic.
Votes, Lineups, etc. Create player makes a lot of fun and takes time. However, so really I can not figure out in the game the difference between a 2Stars and a 5Sternespieler. 2. league opponents do very often teams like Barcelona problems as a Messi is not really him be quicker without the ball than with 2.Ligaspieler. Where is the realism? Please What's all Hyp the licensing rights and the resulting additional cost of the product, if it is as good as no significant differences in the game itself?
The graph: Actually beautiful pictures all the resort can be seen, but the gameplay pixlige small animated men, which can be seen best in the Jubelpose as the players they should represent. The lawn looks like a painted concrete surface. There is no horizontal weather influences such headwinds, sight obstructions in the winter, water on the course, etc. How realistic is that?
The music: I have happy for much understanding, however, makes hours-long rap or Latino sound not just every metal fan, as seen a matter of taste, but much too one-sided and modestly equipped.
Rules and referees: Well, since it explicitly is no challenge button, normal defense with button A or the tackles with ball profit Button X are often simply blown as a foul and penalized with 100% certainty with a yellow, yellow-red or red card. Not infrequently I have had to play a game with 6 outfield players and 4-5 penalties against me. At least the restraining orders may park in the Options one, yet the realism remains here completely on the track.
In a nutshell:
EA 2010 FIFA is an unreal Football simulation, which was carelessly programmed graphically, was just crammed with many useless menus and pseudo full licenses, simply makes no fun without long-term motivation and an ailing control. I have given for the rest, which can be assessed as quite helpful and managed the star. No offense against EA, the Hockey Sims are top notch but they have to learn to play football or program yet.