In the case of La Isla (Stefansfeld / Ravensburger) it breathtaking 2 to 4 teams of researchers on an island. Our task now is to our crew as to place on the island that you can grab as many animals. For this purpose we have cards with all kinds of special functions.
One of every animal species
When the game starts, the island lies placidly in front of us, populated only with a large conglomeration of undiscovered species. 5 researchers per player waiting to be used by those very animal tiles to bring in their possession. For this we must place the researcher in the colorful fields on the island. We surround an animal so completely (2 to 4 fields), we get a number of points and the corresponding animal tile. But as we now use our researchers?
At the beginning of each round, all players at the same time draw 3 cards from the deck and disclose them to the actions in this round. The first map provides thereby a special ability that we may each have 3 active. So we get about when placing the researchers VPs or can use them a little cheaper. The second map provides us with a colored cubes. 2 of them we need to place 1 researcher on a matching field in the port. The third and final map determines a species whose value is increased to an enclosed scale. On top of that, there is still the same points corresponding to the new value and the sum of the corresponding animal tile in our possession.
Once a players-dependent score was achieved on the animal scale, the game ends. Points are now even for the animal tiles in his own possession, complete sets and miscellaneous dice.
Conclusion
La Isla leaves a somewhat mixed impression on me. Especially in the two-player game, the course is exciting and the game offers enough room for tactical decisions. Although the percentage is quite noticeable but happiness mostly manageable, rarely makes a lasting bad luck cards to create. The variety of maps makes rather for a change and the short season makes a fast start another round.
Unlike with increasing number of people. In particular, with 4 players you have relatively few laps available, tickets pitch can be quickly fatal here. Then one device even while placing their own researchers with another player in competition, the game may already be gone shortly after the start. One way to respond is not has mostly due to the low number of rounds. In such cases, one feels played fast, stress does not come on. Then save anything even a relatively short season.
For me, accordingly applies We'll be back, but only with a maximum of 3 players.
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