Since there are already many reviews on the game, was in those discussed story, graphics, construction etc., I would like a few lines only and write only about the control with Kinect support. To date, was / is unfortunately not very many (useful) games for Kinect. The best-known titles remember in game shape and, unfortunately, often graphic rather to the Olle Wii. When I heard that Mass Effect 3 will be playable with Kinect, I saw myself in my mind dive already in my living room behind the couch for cover and shoot around with an imaginary assault rifle in his hands and that sort of thing. When the first video then was released for Kinect controls before release of the game you could see only that you can read the answers in dialogues rather than selecting a button, which was not particularly impressive. Now that I've played ME3 few days with Kinect, I can say that I am completely thrilled by the controller. In dialogue sequences, it is fun the text of the selected reply himself to read and thereby actually to feel a bit more like Shepard. Where the spoken text by character then deviates usually some of the written advisory messages; If these texts identical would pay a little more atmosphere in these moments. The funniest part of the Kinect control is that you can give all the interaction commands like "Open, Talking" etc. by voice command. And unless you are mumbling or whispering these (at least for me) too easily recognized. However, one must say that perhaps half a second longer a spoken command needs to be recognized in order, which is why I and the like but open doors usually by pressing a button, but once you land in a combat situation is the great thing about the Kinect controller to light , Not only that one can change his weapon by voice or use your own powers, you can also give the team members commands. By having thus never actually have to go into the menu and there indeed is no permnanent displayed HUD, you have the fight no items on the screen that would make one realize that you are playing a game. It makes a lot of fun shooting to run through the area or crouch behind cover while his comrades simply saying what they should do, what forces are to use them, etc. Here, too, the speech recognition is working properly. Maybe wonder the neighbors something when they hear frantic shouts from the living room as "warp", "James - Bloodbath", "need cover" and the like, but it really comes down to something so like a Commander of his troops commanded in combat , This increase of the gaming experience and simplify operation with a conventional game controller simply can not reach. In a few commands such as "antigravity grenade" is it sometimes but something impractical, because such a word in the hustle and bustle of the fight simply can not be articulated very quickly, but that's only a tiny fly in the ointment. The only thing that is still missing would be a voice command for reloading, but other than that I did not know how to do it better.