I have long been looking forward to this game. The developer videos and motion capture have made me extremely curious from the beginning and soon I had the impression that here, completely new possibilities for the medium. My high expectations were ultimately, as is almost always the case, not 100 percent satisfied. As criticism I need to install that mimic the character although works great, but the integration with the rest of the body adapts only very limited. Often the movements of the characters look very doll-like and bite with the impeccable animation of faces. The transition of the neck and shoulders often is very wrong and the movements of the head does not match the rest of the body. Register here pending the finishing touches. In return me the animations of car accidents have total confidence. Here also a new dynamic technology seems to have come to use, because if you bumps into other cars properly, raise starting times and falling over themselves, which looks really good. Mostly, however, the technology seems not yet properly mature, for example, if one bumps into a car only slightly and it suddenly 2 floors is hurled through the air, you have to laugh rather than that it leaves one breathless. The gameplay does not offer much new compared to Red Dead Redemption or GTA 4 weapons also play here minor role. It come pistol, shotgun, Tommy Gun and gun used. Weapons can be either hoard or upgrade, so not for shooter fans. The action is very subtle but more real, therefore. If you are busy for half an hour with puzzles and interviews and then suddenly lying a sensational car chase, which in my opinion just the right stimulus. Instead, the film production starring and she plays this role perfectly. At the beginning I was the main character still left quite cold and I had to ask myself why so acts an inconspicuous figure as a hero. But then I realized that Phelps, the main character, by no means is the hero of the story. Strictly speaking, there is no hero. LA Noire acts almost as a personality and as a study dealing with the spirit of the times, who sought outwardly radiate glamor and safety, but was inwardly very decomposed. Similarly, the characters act. Their motives remain a mystery, as well as their relationships. Only at the end of the game to reveal the truth, or only after the credits is completely dissolved and the game lets the player, or at least me, extremely thoughtful back. Suddenly it becomes clear who has done what and what he has caused it. It is one aware of what the characters have not said, but knew all the time and this circumstance stimulates definitely to play the game again. Thus it should be clear that it is mainly is a puzzle and logic game with cinematic staging in LA Noire, which has opened my mind to the gates for an entirely new kind of gaming experience. I hope Rockstar can bring the necessary sales figures to develop another game in this technique. Here namely shows the artistic potential that is in play and which could finally provide a better reputation of the industry.