Although I had already twice to control the pleasure of link through Hyrule, but then still on the SNES and Game Boy. Then I said goodbye to the video game world and am now one of the typical people who Nintendo wanted to achieve as a target group for the Wii.
At the first start I noticed the really successful and beautiful graphics. It was fun to go through the world and dungeons and many times I stopped to me to see some scenery detail. However, You can complain about a certain blur, just in the shadow world. This is probably in the dark world of shadows entirely intentional, but a little spoils the fun if you just overlook important things. This happens but fortunately very rare.
The dungeon design varies a little. Many a dungeon is very detailed, and another on the other hand acts formally bald. The fault may be, however, carries with in the atmosphere. The time stamp for example is certainly giving the impression that he indeed intact, but completely abandoned somewhere lingers between times. Only in Cloud City I felt at times to be lifeless. For an inhabited city was clearly going too little and a single miserable Laden leaves this impression to exist.
The unfamiliar Wii controls are learned very quickly and after a bit of getting used to everything going slightly out of hand. The special techniques are well explained and you can practice quickly, in most battles but enough already wild herumfuchteln with Wiimote and Nunchuk.
The story is told beautifully, spreads slowly and has not offered here and there a few twists, unusual is. A little I missed the interaction with other characters, as I knew, for example, from Link's Awakening. Except for the constant companion Midna learns hardly anyone know each other and the other calls are limited to simple "Go there and get me the" dialogs. Deeper supporting characters have certainly contributed positively to the game density.
When difficulty I was very surprised. Although for years I did not have a console and thus am totally inexperienced when it comes to modern games, I had in the course of the game only once lay down my life and this was a new and difficult right in the initial phase, as for me after all. Since it would calm can be a little more toward the end. Only the drill cavity, and the statues puzzles before the Master Sword presented to me present challenges. In spite of a few challenges I needed to really master everything and to discover 60 hours. Boredom was not on at this time. That is impressive.
All in all, there are so five stars for the game, because of the (fishing, "snowboarding", playing marbles, etc.) is very high also thanks to numerous dispersals in the form of mini-games, and does not decrease over a long period. A point deduction in the standings there but then because of the relatively low challenge indeed voiced but little innovative history and the lack of interaction with other people, which has been neglected here reprehensible and is limited to a few sentences.