Fun with obstacles

Fun with obstacles

Stellar Impact - [PC] (computer game)

Customer Review

In "Stellar Impact" is an independent, ingredients forth rather simple knitted realtime Strategiespielchen in space (though without colonizing planets, there is only sometimes that which is "occupy" may, aka where you ranfliegen by boat need to get in a game bonuses while the enemy bombards a back and wants to drive from there). The devil is buried in the details, which can then also make a rather simple game a hammer.

The principle:
It is a pure multiplayer title, reminiscent of old arcade games, where someone "another round" open and had two teams competed against each other. The groups should be as far as possible coordinated, otherwise you type to a wolf chatting. Accordingly Tindalos Interactive offers its own TeamSpeak server that you can use. For this purpose, however, more later. Is primarily important to Game without saying that there is really nothing (for which one must register on the General Server with the user account every time) except those multiplayer game option available. No single player and nothing "long-term". Only a few games that can vary in length. There are several maps that can be chosen by the creator of the game.
Each player chooses his ship before the start (again, in consultation Team wise), this edition includes 4 DLCs, which to my knowledge, the research vessel is not yet available. I have only the artillery unit, the catering and the support to get. Just as Corvette, destroyers, Dreadnaught and Co each unit has its own particular specialties and stages of development (to reach via point Espen Dieren, just such exists only in the games!). The DLCs are with 1 euro nochwas per piece in my view quite affordable, if you do not get to play it. KA as in STEAM, etc..

Preparatory:
The tutorial is a must. Just like the application, however, it is purely in English and not dubbed. Man is thrown on a practice card and once get fun with it, with the pot herumzudüsen (click to destination, as in other games). The set by default destroyer has a quite radius, which should always be considered. In server-based (offline play here namely the way also nil) tutorial you can crash. The control I found the way not very precise. Especially when touring the milestones in the practice phase, it was a very nice of clicking.

Once you have mastered the tutorial at least once, why not venture out on the server. I was a bit surprised when I mostly English speaking players found there from around the world. This should be kept in mind, because it is impossible to play alone. To be as well as without coordination / understand what happens in the game successfully. From my point of view English is therefore a must, but maybe I was here just at the wrong times. Evening up.
The Community proved to me not to be particularly newbiefreundlich, which I have not expected that someone takes me to the hands. Get declared just a few tactics of an old hand would be times Gege being nice. Or from less sophisticated view: at all to communicate with someone. However Chat works best only in a session (before the game start, the ever can take minutes until all player slots are full) or via voice (Teamspeak). The General Help Channel (writing on the server) is as good as not frequented or if, then only from individuals. A general channel in the lobby, there is probably not, so you can see 60 or 80 player online, but has no idea who is now currently playing or hanging out in the lobby. Not great solved.
Instead of explanations it came to pure learning by doing, which I'm still busy. Occasionally, because to be honest I had little desire to leave me anpflaumen stupid of the native English speakers. That was just my experience, are not of course representative. Actually I had only said hello and asked if anyone present. Not more.

Conclusion after several days of "testing trials":
Actually I love space strategy games, but this title is very team-dependent and the Community presented at least me from trouble. From my perspective, it's best if you know or people in a season is (Association of people via the Internet) and as always nice games partner. The servers wait time is called for (depending on the number of players, etc.) and, as with other multiplayer titles usual "suffering" one under the "offer". TeamSpeak was not really helpful, because more than half the people it has not or indeed there is "weird". Perhaps the constant nervous newbies, as in other titles also halt is so. I was in the principle and the now-present people there anyway not particularly comfortable and also can be a Game "break" when one has just no other way to play as a match to the Company server.
Positive I found the idea (really Indie and something else) and the fact that Steam is not a must. Just log on to the server you need Tindalos halt where one gets an alias (with no indication of personal data), the serial number of one-off and enters the DLC code just needs to touch down on the enclosed card. Updates it automatically installed when you first connect, so really everything great. Therefore, the central rating from my side.

super 1735 Rank: 5/5
April 10
super very solid shows Rank: 5/5
December 8
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May 8
RAS January 62 Rank: 5/5
October 11
Do not walk 63 Rank: 1/5
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