The guidance clarifies on eight A4 pages gameplay that is easy to learn. Each player starts with five cards in hand and tries to fulfill its mission. The participants play each round their cards, perform the actions in and pull tickets.
The different action cards have different effects. For example, henchmen can set / away, buildings erected, be unrest marker placed / removed or drawn Event cards.
Character map - the way to victory
Winner is the one who meets the individual victory condition. There are only five orders in spite of seven characters. These are to have a certain number unrest markers in the game - they are set when more than a stooge in a district stands - or to have a certain capital. The other orders require either a certain number of controlled or infiltrated neighborhoods. Alternatively, the game ends when the last card is drawn from the draw pile.
Initially, four jobs are represented in the game - the game progresses, the contract, with a corresponding card to be changed - so that it is unfortunate that three characters have an identical victory condition. This makes it pretty easy to figure out which order own opponents, whereby these are easy to block.
Another downer besides this weakness of the order variations is the fact that the gameplay is similar to the fact always conditioned. Great strategies are not possible without the appropriate card of the player is lost.
Ankh-Morpork - a game of charm and weakness
The game impresses with an easy to internalize gameplay, great game material and a successful visualization of Ankh-Morpork. Especially knowledge of the Discworld novels get their costs, since a number of infamous characters such as the disaster magician "Rincewind", the seedy "Mr. coffee" and of course "death", which speaks of course in the game only in capital letters represented, are.
During the playing time of just over an hour creates a lively flow of the game between the players, as each tries to outdo the other. The fun is in the foreground, even if the Discworld and its characters the players are not familiar with.
Overall, "Discworld - Ankh-Morpork" a successful board game from Martin Wallace for two to four players, ages ten years, that convinces with high quality material and an entertaining game idea. For fans of the Discworld a treat with the typical Pratchett humor.