- The script is really good. He portrays a deeply unequal Brazilian society, since starting from a rich villa to go to Max Payne more ratty favelas as each other, and eventually end up in really sordid corners ... all spiced with humor very tongue-in-cheek Max, especially crispy, and atmosphere very polar, black and interesting.
- Dialogues were particularly carefully as we were accustomed in his Rockstar games. This implies the presence of charismatic characters, including recess first Max Payne, a true anti-hero whose developers have been able to give a deep and realistic personality.
- The environments are full of small details making realistic and immersive, and it's a real pleasure to get around.
Compared to graphics, for against, they are not necessarily extraordinary them and without being ugly or failures, they are fairly nondescript.
NEGATIVE POINTS:
- The enormous black point of the game is its hyper-interventionist aspect while the game is consisted only lanes, the player has absolutely no freedom of movement. To add to that extreme scripting (an event that triggers when you put your foot) such a place, for example), it's a shame ...
- I also found it quite tiresome game in its gameplay, since it takes place very repetitive: gunfight, small cutscene, gunfight, gunfight, biggest cinematic gunfight etc ...
The gameplay has the distinction of incorporating the famous "Bullet Time" specific to the series, but it is too little in my view, to overcome the banality of gunfights.
Besides that, the gameplay also incorporates two research areas: the clues, weapons and gold (pieces of weapons that you find on the ground and that, once all together, give you "the gun into gold ").
For clues, why not. It adds a little side "puzzle", and allows the player to discover a little of himself scenario.
By cons, for the weapons of gold, I am less upbeat: in a game consisted only of closer one than the other corridors, it makes no sense to incorporate an aspect almost "exploration", asking the player look in every corner.
Put exploration (or in this case just a touch) in an open or semi-open world is coherent; but in a game like Max Payne 3, all but open, it has - in my opinion - no interest.
Ultimately, it is for me a good game, it would be dishonest to say otherwise, but fishing by a certain weariness in gameplay that installs and level design far, far too interventionist.