Gothic III Greetings: Once again a paid beta test ...

Gothic III Greetings: Once again a paid beta test ...

Two Worlds - Royal Edition (computer game)

Customer Review

As you eagerly awaits a game that was made by a major announcements and a long list of features tasty and then ... one obtains an unfinished product that you can throw in the corner after approximately 15 hours of boredom, because longer making Two Worlds (in spite of the enormous world) is not fun.
But we test the game times through its paces ...

Facilities (10/10 points)
------------------------------
Exemplary! First, there's a big (!!!), stable package in which everything has enough space and expands the players matter to another gem. Contained therein
+ A smart letter opener in fantasy style. This thing has a nice design and is solid - For this reason alone the increased purchase price is justified.
+ A card game. Printed with game characters does it matter much, even if the cards are a little thin.
+ A (large) poster or card.
+ A T-shirt with printed logo of the game. If quite large and acts contrary to expectations, not cheap, but pretty good.

Story / Quests (5/10 points)
--------------------------
+ Questlog very informative
+ Many quests
- Main quest is too short and unspectacular
- Weak end

Atmosphere (5/10 points)
------------------------
+ Many NPCs with their own daily routines and many actions
+ This very lively towns / villages
+ Beautifully designed villages with different graphic sets (Imposing buildings, idyllic village, Asian-looking cities, nomadic encampments, threatening Nekromantentürme)
- Buildings look the same and are not fully accessible. So you go to a two-story building and searches in vain for a staircase to the 2nd floor
- Many NPCs look the same. Especially with the dealers falling on the.
- The oh-so-terrible threat of evil forces is hardly noticeable.
- NPCs always say the same thing.

Graphics (8/10 points)
--------------------
Not enough to the almost photorealistic images of Oblivion approach, but one of the best of the genre
+ Detailed landscapes and buildings, even with weaker systems
+ Great lighting and spell effects
+ Nice weather effects (rain, thunderstorms, ...) and time of day changes
- No physics effects
- Distant objects spread like a carpet of

Balance (0/10 points)
---------------------
Pathetic! Actually, you can not speak here of balance, because this would first be a present.
- So from lvl 30 makes the game not fun anymore, because you're just too powerful and every opponent can knock your socks off easily. Mind you: Lvl 30 it can be reached, if only the starting area Thalmont fully explored (about 1/5 of the total size). After that you can without encountering significant resistance confidently in the "dangerous" orc or even walk dragons areas. And I've only put on melee and ranged combat and still übermächtigere such as magic or alchemy not used ...
- The merging of the items is much too strong. Early in the game you can actually look inferior, but often to place weapons on powerful instruments of power to tinker with whom one can not be beat.
- The strength of the opponents is completely incomprehensible to me. To add an a black bear just as much damage as a full-grown dragon ...
- Opponents shoot with their bows beyond the arc allowed. Even if you get as far away from the shooter that you can no longer see him, you will nonetheless hit by his arrows - with a bow, which only has a reach of 80m.
- Opponents race over obstacles (almost vertical slopes !!!) which can climb the player never - or simply through them ...

Sound (5/10 points)
-------------------
+ Beautiful music and sound
- Unfortunately, too few pieces and often out of place. In a dramatic battle against a dragon one hears ever joyful strumming ...
- Partial monotone speaker

KI (2/10 points)
----------------
+ Opponents use this same tricks as the player (snatch shield, etc)
- Opponents remain at a stand at some point tracking and running back, even if they are doing eindeckt with arrows and spells.
- Most only "cannon fodder". Hardly tactical approach necessary.
- Bombarded to an opponent, his stay directly next to it comrades often unimpressed and do not attack.

Operation (6/10 points)
-----------------------
+ Teleport to shorten the travel
+ Clear and informative inventory
+ Intuitive combat system
- Unfortunately, but also very simple (dead-click orgies)
- Inventory to fill up fast = Constant return to dealers
- Only 3 spells in the quick bar storable
- Does not explain some functions in the manual

Bugs and problems (5/10 points)
-------------------------------
+ As soon crashes (with me only happened once)
- Graphical errors (player sinks into stairs; Clippingfehler; horse stands vertically on a wall)
- Riding completely useless - The stubborn horse remains constantly hanging and is hard to move up and running
- Video sequences are angzeigt not easily and not even bring an error message

Conclusion: This is a once again dished out a game that could have been better spent again 2-3 months in the lab. Many inconsistencies could be ironed out, and Two Worlds might become the new RPG-reference instead of the boring and unfinished piece of work that it is. Now instead of paying customer is abused as a tester, which is probably a common practice seems to be. Who does not want, or the opportunity to downloading the next, probably> 100Mb large patches, should renounce the game or wait for a patched budget version that then maybe even fun.

Summer hit Rank: 5/5
February 27
Average product. 6 Rank: 3/5
September 29
Perfect 1 12888 Rank: 4/5
December 5
This album: Simply divine !! Rank: 5/5
October 21

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