Great approaches, shit implementation

Great approaches, shit implementation

Trapped Dead (computer game)

Customer Review

First the basic. This game has a - get undeserved Developer Award 2010 - in my eyes. I go on a later why I think so. As such, the idea is great. Who loved Commandos and has always wanted instead of soldiers rather Zombies to beat up, which can in here we'll see.

I'll start with the positive, as this part will be completed more quickly. If that here too much text, which can also look further down, as I have again summarized all the facts briefly.

The graphics are in my opinion and for the purposes adequately. One sees the whole game on the attention to detail of the developer, almost everywhere in the game, there is something to discover. In addition a very coherent sound that matched the environment always acts well on the atmosphere. Furthermore, the setup unspent, or knows her a tactical game where you counteracts zombies? Furthermore, well, I find that the game lets you play without CD after installation.

So, now to the unfortunately strongly predominant negative aspects of the game. Starting to choose my characters in hakeligen control, which makes it difficult for me, munitions from one character to others or just precisely thrice, to faulty support we have quasi more. The clunky controls I have just mentioned, noteworthy here is still that one can not start walking if possible, the whole group at once, since it can then be that the bellwether (is always the one who runs the first - the group always runs namely a afterwards and can not run side by side) is blocked by the other and then do nothing with the whole group. Let's stay a little bit with the characters. It is possible to assign commands to the characters. For example, are you a stopping command and automatically attack a select group of zombies with his ax. Unfortunately, the AI ​​reacts sometimes very late in this interaction, the automatic mode can therefore often times to the death of one of the characters lead if you are not careful. And even if it is difficult to get out of taking care of the situation again if the zombie is already on strike.

Apropos zombies. Firstly, there are hardly any differences in the zombies, making it very boring in the long run, on the other hand, the death animations are almost always the same, whether you burn the zombie explodes, processed with a chainsaw or splits with the ax - he simply falls over only. This takes quite a bit of the atmosphere. Rarely (when they crit from the cannon) one sees even a dying scene as alternative to the usual. The zombies are different in the rough in appearance, in the running speed and the life pads, one or two exceptions, except for times.

Let's move on to the objects, the time lying around in level from time to time. Obviously, the development team has not had a beta phase in the game where players or themselves again given the opportunity has to check if everything is easily accessible. Which is in fact not the case. How many times I had to find the situation ammunition on the table that I just could not take? Whichever way I approached and how long I've also tried it, it simply was not working. It continues with the objects. Before each mission there is the possibility in the bunker to navigate and to compile its inventory. There is a large inventory, where you can temporarily store and remove ammunition and weapons. So far so good. Unfortunately, it is not possible to stack ammunition to make (20) fully when I once 7 shot and pull them over 13 rounds. Assembling ammunition therefore not possible. Such a thing was even in games of 1999. For the planning, this means that either the "fractured" stacks can rot in the inventory and only whole stack brings with him, or with a starting stack the mission starts, which is not very effective.

I have to go just do finger exercises that do after only hurt ...

SPOILER WARNING IN THIS SECTION
Go on. Let's talk about the game mechanics. There are always scripted events that could not have been more striking. Coming from zombies from containers to Risen Zombies in the cemetery and the Patient 0 "suddenly" is facing. Apart from the fact that patient 0 was super easy, so it was very disappointing for all zombie zombies because he hardly looked different from the other zombies. In addition, he had not much more going than the other zombies, he is not even hard to get at me, despite huge hit point cushion.
SPOILER WARNING OVER

Again and again in the fall to play the sounds that contribute positively to the atmosphere. However there is a catch here. The pieces are not very long, which is why over and over again listening to the same tunes, which eventually goes to one animal on the eggs. I already had moments where I had the music turned off easy, it just annoyed only. Furthermore, it is not possible to choose a level of difficulty, or I have not seen him ?! I would have liked the game to make some serious, although at some points was very nerve-racking through the entire KI-outs and reaction weaknesses of the characters already, but this has not to do with the atmosphere, but just with the annoyance level that again something has gone into his pants, which was actually under control.

So we come to the last two points. Much frustration builds up, if that happens, what I have described in the paragraph above it. By a reaction of weakness KI dies a character and you start from your last save point again again bleed through everything. What actually is a very good aspect, I think, namely that you can only save at certain places and you therefore prudent and cautious play, I have now but in the negative category to classify because it is not too rare not to blame if one of the players dies.

Finally, I would like the abysmal Support (one may say so, if you get no response to a question asked?) Mention. I turned me to the support, because I wanted to know if you can do to activate the game reversed on my computer if I want to sell it after the playthrough or give away. Then I received no response to date and that's been about three or four weeks. The main thing to sell a game that has not even reached my opinion the beta status.

It has occurred to me something else. For me it was so that I could not make the lower resolution in the Game itself, since in the background still the Windows resolution (in my case 2560 x 1440) was active, even though the game already, for example 1600 x 900 was scaled. The picture in the game so went over 2560 x 1440, the scope of the cursor was only in the area 1600 x 900 from the upper left corner of your screen seen to operate, with the result that I am no longer come to my inventory and no characters could choose. Also, I could not walk everywhere. I wanted to change the resolution, because you could record so liquid. So I had the game before I started the Windows resolution ever of the game to adapt, so I could play properly.

At a Glance:

My system:
------------
iMac 27 "i7
8 GB RAM
Windows 7
Radeon 5750 1GB

PRO:
----
+ Detailed surroundings
+ Voiced sound
+ Unused Setup
+ Playable after installation without CD

CONTRA:
-------
- Hakelige control (selecting, pathfinding, sharing objects)
- Repetitive sound, short sound pieces
- Repeatedly dieselen Zombies
- Death animations virtually always the same
- Not a big challenge
- No adjustable difficulty levels
- Slow reaction of the characters, despite the presence of perseverance -> consequently death of the characters
- Memory fix points, no cache possible (actually pro, contra account see text)
- Ammunition can not be stacked
- Predictable scripted events (patient 0, cemeteries etc.)
- Inadequate support on the part of the development team
- Verbugte items
- Resolution in the game can not be changed, since Windows resolution continues in the background

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