About a one has to be clear, when you play or want to play Civ. The game takes a long time and there is none, "read the time just 30 rows rules and start playing" of the typical game. Between 4 and 8 hours takes a typical game and the 30 pages rules also want to rest, at least before the first game, read.
The rules are often full of descriptions that nobody needs and it inflates unnecessarily. I think that omit at better control formulation plus the unnecessary parts, 15 pages would have also been enough rules.
The gameplay is sometimes sluggish and you find yourself doing that all players are planning their own train and no one really does something and just no one knows who precisely at what stage is it off. After several hours of play are those situations more often.
In addition, you spend a lot of time counting. One counts trade points, production points, cultural points, see if there are technologies, civics or other things that can bring a more commercial, production or cultural points.
Nevertheless, like this game. With our 3 games with 3 or 4 players we always had a lot of fun and a cultural victory, once a technology victory and even a military victory was achieved again. This has always been scarce and even if you think you have won in the next phase of a culture event card is played or taken any other action which decides the game at the last moment for someone else.