Here you get the neat fan of Booker and Elizabeth a good insight into the artistic pre-production and game development of the recently most hyped ego shooter Bioshock Infinite exception.
In very good paper quality gives us Irrational Games or the publisher Dark Horse style technically visually undoubtedly represent different sketches, and artwork Conceptzzechnungen what a treat. Main players, opponents, Columbia, weapons, Skyhook, Vigor, (unfortunately not all forces), play own posters ... yes, because has much to offer ....
Now the reason why I follow but only 4 stars awarded. Seasoned, the images of times scarce comments of involved graphic artists and other company personnel.
Wenns had my way, I would very like to learn more, as the opposite could be but yes also claim the general survived an artbook of the optics.
However, I would surreptitious technically list two other superb art books, which I would rate with 5 stars because of developer side much more information text exists, namely the Valkyria Chronicles Design Archive, and SF 20, the Art of Street Fighter ..... ( also like most Artbooks but only in English)
Especially interesting during Bioshock Infinite artbook, is the visual development of Songbird.
Also Booker and Elizabeth saw initially from all completely different to the final design had apparently have been taken tons of choices. And still had so each first non deutene detail apparently its benefits.
(Side note Issaac Clarke, the main character from the Dead Space was up to its final design regarding the Ingeniersrüstung or screen appearance by a whopping 38 times designed ....)
Another unusual feature is that if you hold an art book in the affairs and thus for a time employed, you yourself quite a different line to the corresponding Game builds if you daddelt again.
You realize correctly how much time and effort at all so is in every game.
For Bioshock friends bedingunslos recommended!
Thumbs up ..... for Booker and Lizzchens heavenly adventure trip in book form ......