1. Inimitable animations
Assassin's Creed seems almost perfect if you Altair while watching as he climbs catlike a tower or as a Parkour Runner flits across the roofs of the port city of Acre. Animation and level of detail do actually speechless. The same goes for the spectacular fights - liquid, bloody and choreographed class they leave open few wishes. Here the game remains inimitable, which is mainly due to the obvious control. The acrobatic left me in the first trailer before release nor believe that it is a special measure of timing and exercise needed, the contract killings more a platform game, because secrecy. Instead, he crawls as very supple up facades and walls of its own.
2. Credible Design
The world just seems utterly genuine. The city streets are packed with people and pulsing before steadily schnatterndem life. It is believed, in fact, one could - pursued by a mob soldier - submerge in the mass. You feel normal, because the world around you moves incessantly. This is the basic need of an Assassin for anonymity course contrary magnificently.
3. The special Story
The story is the real genius of the developers shaft that knew, of course, what she is doing so the common gambling mob, not to provide him with an exemplary happy ending from which it can be sweetly dreaming. To carry voltage from one part to the next, where this can be smooth but slow in coming, is finally not "nice". I found the action as pleasantly refreshing, because it's just different. Altair is a typical anti-hero and victim of his existence. He lacks eloquence and pathos, charm and sophistication. It is a tool of larger men and remains there until the second part. Why should the arrangement of plots shake it?
4. Problem zone Game Depth
The game has basically just a striking problem. In terms of gameplay depth you just do not want to get in touch with animation and story. So it remains to again and again to slaughter by smaller crews and soldiers to climb viewpoints. The tasks to use force important information are recurrently the same, preparing well. Here also fails the Difficulty. Sometime Altair lies down that is also easy with twenty soldiers at once and remains still winning. It is no longer forced to act and hidden undetected attack. From an assassin is a godlike Swordmaster.
The sparkling flag, which is to collect waste of Love's Labour, the lack of imagination of the level designers caricature almost mockingly.
5. The promised Pointe
The joke is, we want to laugh because that Ubisoft has failed miserably at the task just at such a point as the essential variety. I have the game just by playing, because I wanted to know how the story goes, not because it was fun to do the same again and again. The challenge is no greater with increasing playing time; at least I did not feel that way.
Apart from Assassin's Creed is worth all the attention. And finally promised the first information on the successor that has just done a lot with respect to the depth of gameplay. Because it would be a shame to have missed the history.