Horses are galloping tired after 5 seconds ...

Horses are galloping tired after 5 seconds ...

Assassins Creed III (computer game)

Customer Review

A field report:

Introduction: First I must say that I have already played several times at the time Part 1 because I fande him simply brilliant. Then with Part 2 of the positive shock: It gets even better! What all was come .... wow! And then to be able to finally command that feeling in his own Brotherhood recruits ... gorgeous! Last nor Revelations of then also allowed to crafting their own bombs and all other things contained that I loved back in the other AC games so. Well, there were always things that were very strange and especially the AI ​​will now not one of the strengths of Assassin's Creed, but other things have still been cut down.

Then came Assassin's Creed 3 and I was really looking like a schnitzel, when I finally was allowed to keep it in your hands!

My first impressions:
So full of joy I started the game and let loose. I already knew from testing that you will play before Connors father, which should serve as an introduction.
In fact, here are some new elements of the game have already been shown, the well ... are kind of pointless. I can play board games ... hm, at the beginning quite nice, but then the game itself I used the bit. Money had anyway enough, but more on that later.
So I played Connors father and it felt good to finally be able to climb around again, like a champion! But so real Assassins Creed feeling came not yet to really. Why? Well, Father Connors bears no Assassin cowl (anyone who has played the game knows why) and so it is strange when you hochkraxelt with a completely "normal" looking man a church and then plunges into the haystack. Yes, the old sparks do not quite overlap ... but it got worse.

The new "Super-Assassasine" or just "Connor is böööööse":
I reach this point forward a little, because it is limited to the part in the game, in which one already plays the adult Connor and does not control the young Indians. So: Put it this way ... Altair was kind of an ass (Kill everyone who has helped you to get to information anyway ... even if you promised to spare him). Yet he was somehow likeable and you like to restore his honor. Ezio is and remains simply the coolest sock in the AC universe. He was able to inspire from the outset and was the best character for me in a video game. (The very fact that, in principle, yes accompanied him from childhood to old age) And then there's Connor. The real name is Ratohnhaketon and advocates something like this, as one would quite a pack of gum at a time in the mouth. Why Connor was just easier. (Argumentation structure is just great, right?)
Well, I do not think much of him. Somehow this guy is me not sympathetic, looks rather dull and a little mentally diminished for me (as long as his village is fine, everything else OK.), He is still constantly uses only, but he never really is voluntarily. ..auch when he says that. In addition, he slaughters his opponents with such excessive force that was no longer beautiful. Granted: The other two assassins were not exactly squeamish, what killing was concerned, but Ezio eg killed somehow with style. Connor, however, is for silent attacks that alone useless, that he on any opponent first a good 5 seconds (hidden assassination ... of course!) Swinging away until it bites the dust (or in the hay cart). It may be that other thing have left for him, but I personally have never had such a strong aversion to a character. And that's saying something. Anyway, I was glad that Connor could be seen only from behind and then even his body has been hiding under the cowl. At least in the non-story-passages (also Free-game mode called) I've always thought Ezio. Or Altair ... or any other character, but not Connor. The more sobering was always the fact when in video sequences again Connor can be seen.

The video sequences:
Of them there are a lot. Far too many when you consider how much one is thus taken out of the game flow. (But on this phenomenon go before other reviewers a) For me personally it but were also too many videos in which Connor (no matter what kind of outfit he wears straight) always have his standard outfit. Can remember that in Revelations at least Ezio has always worn the outfit that had actually chosen ... so why this works in Assassins Creed 3 not?

Se (To return to catch up) the game:
Then I had the tutorial behind me ... I thought. For one factor why I think very critically about Assassins Creed 3, is the fact that I constantly had the feeling not to have arrived in the "full" game. This was because, that after the already long introduction as Connors father, then even first complete sequence spends hide to play ... nice idea to introduce the eagle eye, but so long ??? Fans of the series should not really surprise this ability well. By brought was the ability to read "traces", which also somehow cooler sounds as if it is actually. The actual tracks would recognize each Depp (hm ... footprints that clearly result in a haystack. I have it, the boy has to be there in it). How cool it would have been if you could scan with a "Zoom" the floor afterwards to discover details that reveal a notes. But no! Well, back to the original text. After having thus completed with the little Connor the sequence (and at the time ever loose min. 3 hours sitting at the game) one may do another sequence that teaches you how to climb! Granted, it's cool to swing through the forest, but again wasting an entire sequence? The incorporation into a story mission would have done it. Now we have thus already completed 5 of 12 sequences with pure tutorial, until we finally arrive with Connor at Achilles, an ancient assassin and go at this in the doctrine. The Recognizes Anomalies reader will certainly say: "Wait a minute, in the teaching That sounds more Tutorial!" He's right! Step by step, the world declared and a chunk after another is introduced into the game ... what else?
Half time:
So we achieve loose even half of the sequences before Connor finally slips into his Assassin costume. For me personally resolved the one "Finally!" out. Then I thought, it is now really begins ... nil. The Story ripples so to himself and makes here and there for an "Aha" effect, I'm tied up right but somehow not. Maybe it's the fact that I, apart from the story missions great what can not do otherwise. Until then I can really act "on their own", that's really been around half the game. But to briefly say something to the side missions: they were always initiated very consistent in the previous parts, so here you go to a contact person and usually even be without any dialogue your stupid goals on the map. Sounds banal. And that's it. Well, are still other things to do, I think, but somehow can motivate me really nothing about it. Otherwise it was always the highlight of which viewpoints to climb up and reveal the card. But does not work here. The card is not completely revealed, but the greater part must oneself "Walk" the card. Motivating is not. Just as to run through the far too large and far too barren borderlands. In addition to the landscape and a few tiny issues is nothing. And hunting is somehow not so degrees exactly brilliant; After all, running my Kannickel literally before the blade. The "adventure" missions in the border area could be so awesome and can add variety to the monotonous gameplay ... how awesome it would have been if you had really hunted giant squid, UFOs and ghosts ... but no, clarify all phenomena themselves as on curtains, wooden planks or diving bells. So the whole time I hope to have a mission, sometimes something happens in the supernatural REALLY. To my surprise, actually exists such a mission. I must look for a mysterious rider with pumpkin head, the decapitated people. Shortly thereafter, I find his victims and then see him! He exists! But what happens then? He rides off and thus the mission is complete. Just because. How cool it would have been to keep coming back in the game in the footsteps of this spirit. So as a running gag ... so to speak. But no! Well, adventures have been completed, begin the pages is quite useless since the de-energized "inventions" bring a nothing to send out commercial Weighing brings nothing, because I always have enough money ne new armor there is not ... ok, so continue with the main story , Only shortly after I receive my first co-assassins within the story. Relief! I think: Yes, finally recruit assassins. But none! There are only 6 FIXED recruits. Although these are seemingly historical figures, but I can hire a recruit, I must first make all so-called liberation missions in an area. These run not only always in the respective area functions exactly as the same, they are also completely useless. Example? I come to a field in which a soldier writhes on the ground, in front of a farmhouse. "Oh, I knocked him down, because he did not want me to harvest. Now comes gain! Keep them on while I pluck carrots out of the ground". Yes indeed, I must now kill about 2-3 waves of angry soldiers, while the farmer obtains his harvest ... just to make then 20 minutes later in exactly the same mission again! On the positive side, however, that, brings every assassin, if one has time finally recruited ne own ability with it. Strategically valuable they are actually not as open combat is the best solution here, but they are fun. Point!

Short trip to the finances:
Money has always played a big role and so, of course, in Assassin's Creed III. If one thinks at least! Actually it does not matter how much money you have, because there is not really something that you could spend it. Armor and businesses no longer exists and therefore the greatest fall Investierungspunkte alongside the great buildings in AC: Brotherhood completely gone. Ammunition I have enough anyway because I either things such as smoke bombs or the grappling hook never use or just every 2nd enemy arrows, bullets and even more money leaves after his death. As the game progresses, therefore accumulates a huge pile of money, the (not significantly) better weapons and several uniforms that bring nothing but an optical value that can be decimated just for a few. This means that Connor eventually would walk around with a hundred-pound bag coins, but of which we heard nothing. Luckily, there are the option to throw money on the street, because I did not know else what to do with all the money.

Go to main story:
Now first make the story continue. But this is then also so captivating that I first do otherwise. In between, I can finally play with Desmond a "modern" Assassins Creed. And the idea itself is awesome: climbing with the help of scaffolding on a skyscraper roof, eliminate with gun, military knife and Hidden Blade guards and go unnoticed at an airport. Sounds not so bad. But the whole as then integrated and presented in the "story" is frankly just sad. Again an example: Desmond slaughters happily through a lot of guards and not a carrion itch. Right next to it is a couples and snogging. A man runs past it and it does not itch it. If only the last straw, that he would have shrugged. What's going on there? If the act about realistic? But the guards themselves are awesome. Have ne gun, take 10 seconds to fire them and put them away again after a shot. The baton is after viiieel effective. Whosoever believes is ... well ... Desmond. Suddenly I realize that I am shortly before the end. The story is dramatic and in me grows a strange feeling. "I somehow overlooked so much," it pierced like a mantra in my head. Okay, so even recruited the last Assassin, all sides still collected, made all maritime missions (so annoying these also were) and jumped from every tower ... s ***, the feeling is still there. Well no matter. I attribute the story to the end and will mean disappointed. Assassins Creed 3 ends with a cliffhanger lousy ... super! A classic conclusion is different. Then at the end of the disillusionment. I look at the overall percentage and see: 56% What's going on? At least that's my feeling of having missed something, now confirmed! The other AC parts this percentage was still at 90% range ... but here? For this I must still say that I specifically as regards the optional goals'm very stubborn. Had actually in almost every mission 100% Synchronization. All the more astonished I was then about 56%
Appropos Optional mission objectives:
Normally AC 3 is not a challenging game. Died I eig. Only when I'm somewhere very goofy been dropped or the entire British Army was to me then times really on his heels. These optional objectives but have led to countless moments of frustration. First, one mission for 100% should really meet each goal in a single pass, which would be difficult enough, but no, particularly in these missions, the AI ​​is acting not smarter, but unfair on everyone. It is as soon discovered how otherwise never and I do not reach some goals, either because they are so common that they can hardly fulfill (Example: Kill the Grenadier on ship A with an air attack, let you not to ship A B still discover and explosives nor the ships in the air! Sure ... I'll be described with the left ...) or so stupid that one sometimes wonders "Huh, I do that but why is that not count?" The best example of this in the Boston Tea Party: throw Englishman into the water. 3x ok, just bump off, cancel and reinwerfen. Ne, not one. OK, then maybe purely stumps when they are still alive? Ne, not even one. Solution: You have to run a Entwaffnungskonter and the soldiers have to stumble backwards and so fall into the water. Simple thing? Ne because you additionally 10 boxes must throw into the water and to execute NEN air attack with ner musket. And all still on time. Who comes up with that? Sitting there at the Ubisoft in the Game Forge, one stands out: "I've got a great idea of ​​how we can make the level more difficult!" Or how does this work? Wonder indeed that not so things came like: Kill 20 soldiers to take no damage while driving 3 melons balancierst on a unicycle, of which you can not fall off and the whole thing, without being detected. Come sure yet!

Conclusion:
Well ... I'm split. On one side is AC3 yes somehow a good game, compared to other games and I commend it also happy to chat with friends (in terms of gameplay) ... but there are just so many things that do not fit into the picture and compared to the other games AC3 is so disappointing that I unfortunately can only awarded 3 stars ....
PS: a little history on the edge: Assassins Creed represents indeed known to have a very own logic, but this aspect I have but then very geschmunzelt:
Connor can run indefinitely ... which is never tired. With a horse can gallop but only 5 seconds, otherwise the horse consumes too much endurance ... and this fact I will just so stand and hope I could give you a personal insight into the game with this review.

Flop or not flop Rank: 1/5
January 20
super cable !!! 19 Rank: 5/5
November 16
nice 1502 Rank: 3/5
May 4
A buy !!!!!!!! 30 Rank: 5/5
July 15

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