I compare:
In Super Mario 64 was found in a wonderfully enchanted castle again, for me it was an incredible feeling to jump into it through images in a world that is large, which is free to explore. The idea suddenly as one to rid the appearance of these paintings unfolding world was terrific! Something mysterious was constantly in the air and I was an adventure urge awakened.
Today: Super Mario Galaxy. I jump into a rather handsome bath and Warpe me to one of the many stars in a galaxy. There ended up I have to say that I have reached after 50 meters on the other side of the planet, which has only served as a springboard to the next. Somehow I feel very strange here before, because I would like to read out what I want to demonstrate so the developers. Do they want to put me in ecstasy candyshop whether this pussierlichen Planetchen? Frankly, although I have played through the game, it already began at the beginning to annoy me. I felt kidding.
Apart from a non-existent level of difficulty, I never think it's just not nice to be passed through tube levels and even in the larger planets to have the feeling that I now have a truly "autonomous" existent planet to face get that it's worth explore.
I was the principle, as you can see not abgewinnen much.
This raises the question of personal taste, and perhaps you have my perspective, the slightly different side of mario wonderland shown.
I hope for a credible second part ...