First of all: After each death shrinks the maximum health down to 50% and can only be restored by inserting humanity. Especially at the beginning of the game, this effect is damn hard to handlen. Opponents strengths attract quite quickly, it can quickly difficult situations, which are often defined Unfortunately in Dark Souls 2 only by the number of enemies. In Dark Souls 1 of difficulty was frequently by ambushes, battles generated in a confined space or through well-positioned opponent. In DS2 there all the course yet, but no more soo many times and often replaced by a space where you was attacked by opponents 5+.
That seems a bit clumsy and lazy, exactly as the World Design. There are no longer packed levels Abbreviations as the city of the undead and there is no Aha moments more as if one emerges from the Schandstadt at once again on fire band Shrine. The world is more from a center, the hub for dne player who only truly safe place. Of these then go speak 4 arms composed of contiguous areas in different directions. The whole is then freely accessible in the order at some point, even if there is already a certain noticeable optional order of the areas.
The story is a little thin, there is plenty of NPCs, for my taste even too many. However, they also tell here again interesting stories of people looking that have been set to music again excellent. Some voices such as the bell tower guards or the headless knight will not get out of my head. And for connoisseurs the sound sequence "Bea Lake ...- ..- See..Le" is already a familiar joke;)
Overall, the combat system and PVPSystem is the best of the series and even if Atmossphäre and especially level design disappoint a bit, the grandiose art design, the addictive gameplay that crisp struggles and the many boss fights break a again for weeks, months in the Dark Souls strudel.