The Death Worm must eat. In and on the sand, some objects cavort so that you can eat. The worm is simply directed only in the direction and it snaps shut. Looks more like a Gaboid from Tremors and constantly hungry.
The game starts by eating everything. In the beginning there are camels, birds and increases on-road vehicles, tanks, helicopters to UFO's, etc. If the worm shot down, you start the current level over.
The controller consists of a joystick, a boost button and a fireball. To use a boost or the fireball, you have three brands (be left while eating) collects unlock a use, they can be saved for later rounds.
Has the worm eaten enough of a level, automatically starts the next round and the worm gets upgrades. This can be as height or a faster speed. Body x velocity = fewer hits to feed larger objects.
The installation rights are manageable.
There are four cards with 60 levels, Endless mode and three minigames
Those who do not get along with the control, will soon lose interest. Moving the worm is very simple, but to take or avoid certain objects will become a challenge.
Personally, I will increase the difficulty to quickly. Consumption of Boost or fireballs that have not been used optimally, missing in later rounds to the targets (more and more to eat even under timing) to achieve. The attacks on the worm be targeted with higher damage in the sand.
And so comes forth only one who knows how to direct his worm. So far I have not found a way to let my worm recover from the hits, except by a round victory.
The initial levels and minigames are ideal to drive a few minutes.